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Str-base Werefox? Options
Lysinc
Posted: Thursday, July 05, 2007 5:57:25 AM
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Is it possible to make a Str-based werefox rather than int? It will be that you will always be using transformation. Well, it's possible but I don't know if it's going to work properly. And I'm wondering if all active transformation skills physical attack base?
bitsnpieces
Posted: Thursday, July 05, 2007 7:22:28 AM
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You can do any base I believe. You just lack in another area.

For Clerics, for example, we know Int is important. But it doesn't mean you can do a Str build. It just means you have less magic attack, magic defense, and magic points. But you'll have higher physical attack and physical defense.

I was personally thinking of doing that, just to see how a Cleric does in close quarters with basic magic to get me through like heals and buffs and such.

So yeah, you can do any build, you just can't do a pure build because most armours require a secondary stat to be increased. Just like weapons, so if you like a Str build, have a look on the guides and plan ahead what you want to be your secondary stat so that you can equip the armour and weapons you want.
Devonte
Posted: Thursday, July 05, 2007 8:10:08 PM

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wel with cleric wouldnt really work to well since you would have you wouldnt have good magic and since you have no special weapon attacks you would really suck all round :d

werefox can be strength based all it means is that you would normally be in fox mode and do your fox melee attacks seems like it would work well but mine is int based so im rarely in fox mode and i just nuke from a distance

anyone on MY-CN new server PM devonte ingame to join Shinigami english speaking guild

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bitsnpieces
Posted: Friday, July 06, 2007 3:40:48 AM
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My fox is going to be Dex based.

I don't mind having my magic attacks a little weaker. Oh well.

Thing is, when you use magic, if you get hit, there's a chance that the skill is canceled. Either that, that's just my lag. LOL

But yeah, get up close to you and pound you so you can't cast your magic effectively. :P
Devonte
Posted: Friday, July 06, 2007 1:00:43 PM

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yeah you can get interupted but if your int werefox you just dont get hit pet fights and you nuke from far away as possible but any sort of werefox rarely gets hit just let the pet tank even if melee pets agro really well

anyone on MY-CN new server PM devonte ingame to join Shinigami english speaking guild

hazrinth wrote:
Devonte knows everything about perfect world lol..just ask him Smile
Lysinc
Posted: Saturday, July 07, 2007 6:18:45 AM
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I mean that if you're a str-based werefox, you won't be using any magic. You will always be using transformation to kill and such. Well... the developer made werefox transformation a physical attack type and the skills as well. So I'm guessing the werefox were meant for either build; str or int. But people mostly considered int because the pet can be used as a tank and it deals high damage.

I just never seen an Str-based werefox so that is why I'm asking
forestine
Posted: Sunday, July 08, 2007 12:54:17 PM
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Hi. Does anyone know if when you're in werefox form and you use the attack skills, which stat contribute to the damage? Int or Str?
bitsnpieces
Posted: Sunday, July 08, 2007 1:29:23 PM
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Unless you don't plan on using the Werefox's skills, you'll have to put INT so that you can equip the magic weapons. That's the only way to use the Werefox's skills, and transform into the fox.

Then the fox form will do physical damage with it's own set of skills. So in the end, you'll have to out INT. With your speare points, I guess you could put STR. It does help increase defense after a while, not sure about physical attack though.
forestine
Posted: Sunday, July 08, 2007 2:18:04 PM
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oh ok, thnks.
maeleson
Posted: Tuesday, July 10, 2007 3:20:07 AM
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bitsnpieces wrote:
Unless you don't plan on using the Werefox's skills, you'll have to put INT so that you can equip the magic weapons. That's the only way to use the Werefox's skills, and transform into the fox.

Then the fox form will do physical damage with it's own set of skills. So in the end, you'll have to out INT. With your speare points, I guess you could put STR. It does help increase defense after a while, not sure about physical attack though.


I believe the idea was that one would keep int at base, put strength and dex at the minimum to wear heavy armor (thus maximizing def with fox transformation bonus) and put every other point into vitality (nearly doubling base hp at higher levels)

The advantage to something like this would be that one would have the highest physical defense possible in the game, and more hp than basically any other class/build would run. The disadvantage would theoretically come from damage but if one looks at the way in which werefox skills work this isn't as big a disavantage as it looks... the werefox alpha chain does something like 35,000 damage + most of the skills recycle very very quick, a matter of 3 seconds or so which makes spammability of the chain a simple matter of building the rage for it.

As for how one wields a weapon that is easily taken care of.. the level 1 req wand has only a 5 int requirement, at level 14 you recieve a wand with decent physical attack power and requirements of strength and dex, and at higher levels there are cash shop weapons with no requirements other than level which could be used... combined with the 150-200% damage increase foxes obtain in fox form this gives a physical attack simular to the value of a human warrior.
bitsnpieces
Posted: Tuesday, July 10, 2007 6:44:01 AM
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What do you mean by alpha chain? Is that the abilities for the human form? You need to use a magic tool for that, and they require INT to equip. STR and INT, not STR and DEX.

Sure, going into your fox form will increase your physical damage, which will make up for the lack of STR you add compared to a warrior, but without INT, you won't be able to equip that weapon, let alone use any skills at all.

Werefox has to use a magic tool to use any skills, or use barehands (no weapon).

If you were to add STR and DEX to wear heavy armour, you won't had enough INT to equip higher level wands either. You'll be stuck around level 50-70 magic tools, which even with 150-200% damage increase, is only about 400 physical damage.

If you wear light armour instead, you'll have more points to put into INT, which is more beneficial.

So my recommendation is, if you want to do a slightly STR-based Werefox, you're best to go with Staffs as they do the most physical and magical damage, although the damage gap is larger, and light armour, to provide decent physical defense, whilst also providing magical defense, sparing enough points for you to equip some decent staffs of at least 2-4 sets higher than you would if you were going heavy armour.
maeleson
Posted: Tuesday, July 10, 2007 8:08:35 AM
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By alpha chain I mean the skills you use to initiate combat in pvp or versus difficult mobs. I believe you have the impression that a strength/con (w/ 5 int) build is somehow stuck with the level 1 wand.. as I noted above you can equip the equivelent of a level ~53 wand having 0 int at level 45 (cash shop wand) which with our 200% damage bonus gives us enough damage per attack to at least do "some" dps as we build our rage (yellow bar.) All of your damage however comes from your skills (well, and your pet).. Have you seen the fox only skills?!? You can read the whole list here on the forums but they all essentially have the following format. "0.3 second charge, 0.7 second cast, 3 second recast timer. Deal 5000-6000 damage + weapon damage + a nifty effect for the next 8 seconds." Compare to soldier skills (Deal 1000 damage + 2*weapon damage + an effect) and you'll see why it is not necessary for a werefox to have a high base damage.. by sacrificing int all one is doing is giving up the appearance of being strong.. (by being high level with a level 50 weapon) in exchange for doubling one's base hp and having the highest ac in the game.

The key here to remember is that as a fox build rather than a caster build each point of int provides us 3mp where each point of con provides us with +12 hp.. if one assumes that strength is going to be left at the minimum required to equip the best heavy armor one can for one's level then even at level 115 (theoretical cap) you will not have the int to wield the level 90 wands... you will at best be able to fit into a three star, level ~72 fully refined sword (good luck finding it because not only does it need the stars and sockets, it MUST be -10% req)

Assuming one could find this theoretical "god wand" what one recieves is approximately an additional 150 av damage.. multiplied by the 200% damage increase one comes up with approximately an additional 450 damage per skill PRIOR to armor/skill reduction. With base skill damage over 5,000 I just can't imagine that the -450 damage per skill that the Str>Con build is going to have is going to matter as much as the -60% HP that the Str>Int build is going to have.
bitsnpieces
Posted: Tuesday, July 10, 2007 9:02:11 AM
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Ah, so there's a cash stop item wand which requires 0 INT. Didn't know that. I guess if you're going to buy that, hey, why not? But that's only a level ~53 equivalent. Are there strong purchasable wands?

Anyways, I guess you're right in that sense. Buying item mall wands, you have spare points to go into whatever else you want.

My points were based on the fact that you won't be buying the wands from the item mall, thus requiring INT, and while using a staff instead of a wand, which requires the least amount of INT, you can use light armour at maximum whilst having enough to equip the staffs of all levels.

So without buying wands, I would personally go staff and light armour, at the sacrifice of spare points which which I could put into CON. But if I was to buy the wands from the item mall and stick with that, then I guess heavy armour is possible as you will have enough points, or just throw them into CON or whatnot.

My question is where you got the formulas for the damage calculated from?

Let alone where 5000+ damage compared to 1000+ damage comes from. The weapons that warriors can equip can do up to 1000 base stat. Or at least to say, a nice 800 just from weapon damage on its own. Given that STR is the requirement to equip them, you gain some extra damage on that. Wearing rings to increase the damage, well, let's just say 900 average. This can be said for the same with magic tools as their damage is also of about 800-1000. Add the rings and such, in the end, all weapons on base stat will do relatively the same damage. You then take defense in factor to see the result. So where did the 5000-6000 and 1000 come from?

But anyways, my bad not knowing about item mall equipment. Didn't think they'll sell weapons too, but I guess it's plausible. It just depends on how the person does it I guess.
maeleson
Posted: Tuesday, July 10, 2007 9:11:21 PM
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http://www.perfectworld.cc/Forum/Default.aspx?g=posts&t=271

A rundown of the math for Str vs Int fox builds. I will attempt to make no assumptions regarding which build is better (not difficult because I really am interested in the results as I don't know the answer yet)

(Due to personal preference all numbers will be run chosing the Fairy rather than the Demon bonus, figures may change based on choice.)

Take a typical attack chain:
(In pvp open with debuff first)
Body Curse + MP Burn + Foxy Attack + Foxy Fan Attack + Foxy Attack + Foxy Fan Attack

(5228 + 3059 + 3081 + 3059 + 3081) * 1.25 (Body Curse) = 4377 Av. Damage

The important thing to note here however is that this is prior to weapon damage being tacked on (and of course prior to opponent's ac calculations)...

Per http://kepner.byethost7.com/StatsBuilderAlphaV2.4.html

Str>Con>Dex Build will have a physical attack of around 535.. (Strength bonus, 2 rings, + weapon) where an Int>Str=Dex build will have a physical attack of around 600..
at base. Presumably the Int>Str=Dex build will socket, refine, and have stars on his weapon which will raise that number so let's go ahead and give them a value of 700...

multiply both numbers by 3 (fox bonus of +200%) and you have the Strength build at 1600 and the int build at 2100 a ~31% damage increase..

Should we factor in skills however...

Str build | (5228 + 3059 + 3081 + 3059 + 3081 + 1600*5) * 1.25 (Body Curse) = 6377 per hit.
Int build | (5228 + 3059 + 3081 + 3059 + 3081 + 2100*5) * 1.25 (Body Curse) = 7002 per hit.

And we see only a ~10% increase in damage for the Int build.

From a defensive standpoint...

We see that the Str>Con>Dex werefox has approximately 5600hp and a physical defense of 4290
The Int>Str=Dex Werefox has approximately 3204hp and a physical defense of 2090

Factoring in Fox Form's +200% bonus we see the Str builds defense go to 12870
And the Int builds defense go to 6270.

Yielding more than a 100% increase in defense and a ~75% increase in max hp.

My conclusion being that there is evidence to support the theory that a str build werefox (where werefox means the actual physical attacker form, not just yaoling) will do better in pvp and possibly even pve than an int>str=dex build.




bitsnpieces
Posted: Wednesday, July 11, 2007 4:59:20 AM
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Well, I have a question.

When in normal form, you can use all skills except for some that require fox form. When in fox form, can you use all the skills that the normal form can use?

More specifically, the Spike buff.
maeleson
Posted: Wednesday, July 11, 2007 6:07:36 AM
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Alas, no.

Foxes don't, however, lose buffs upon transformation.. so with fairy bonus giving spikes a 20 minute duration (10 minutes prior to that) it's just a matter of re-shifting every 20 (or 10) minutes in pve (and pvp even versus non-fox-form foxes). On the other hand, we would theoretically have to play some pretty crazy shape-shifting tricks to be able to use enhanced spikes effectively in combat. (I wouldn't rule it out though.. if you came up against a foe where enhanced spikes is going to be useful then you gotta figure that they're playing into your strong suit.. you've got >12,000 physical ac and >5,000hp.. you'd probably want to shift human, enhanced spike, heal hp, heal mp, re-shift at some point.
Torque
Posted: Wednesday, July 11, 2007 6:11:36 AM
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maeleson wrote:
http://www.perfectworld.cc/Forum/Default.aspx?g=posts&t=271

A rundown of the math for Str vs Int fox builds. I will attempt to make no assumptions regarding which build is better (not difficult because I really am interested in the results as I don't know the answer yet)

(Due to personal preference all numbers will be run chosing the Fairy rather than the Demon bonus, figures may change based on choice.)

Take a typical attack chain:
(In pvp open with debuff first)
Body Curse + MP Burn + Foxy Attack + Foxy Fan Attack + Foxy Attack + Foxy Fan Attack

(5228 + 3059 + 3081 + 3059 + 3081) * 1.25 (Body Curse) = 4377 Av. Damage

The important thing to note here however is that this is prior to weapon damage being tacked on (and of course prior to opponent's ac calculations)...

Per http://kepner.byethost7.com/StatsBuilderAlphaV2.4.html

Str>Con>Dex Build will have a physical attack of around 535.. (Strength bonus, 2 rings, + weapon) where an Int>Str=Dex build will have a physical attack of around 600..
at base. Presumably the Int>Str=Dex build will socket, refine, and have stars on his weapon which will raise that number so let's go ahead and give them a value of 700...

multiply both numbers by 3 (fox bonus of +200%) and you have the Strength build at 1600 and the int build at 2100 a ~31% damage increase..

Should we factor in skills however...

Str build | (5228 + 3059 + 3081 + 3059 + 3081 + 1600*5) * 1.25 (Body Curse) = 6377 per hit.
Int build | (5228 + 3059 + 3081 + 3059 + 3081 + 2100*5) * 1.25 (Body Curse) = 7002 per hit.

And we see only a ~10% increase in damage for the Int build.

From a defensive standpoint...

We see that the Str>Con>Dex werefox has approximately 5600hp and a physical defense of 4290
The Int>Str=Dex Werefox has approximately 3204hp and a physical defense of 2090

Factoring in Fox Form's +200% bonus we see the Str builds defense go to 12870
And the Int builds defense go to 6270.

Yielding more than a 100% increase in defense and a ~75% increase in max hp.

My conclusion being that there is evidence to support the theory that a str build werefox (where werefox means the actual physical attacker form, not just yaoling) will do better in pvp and possibly even pve than an int>str=dex build.






Good conclusion and theory. I am thinking of trying this out. It seems that physical STR Were Fox builds have a lot of PVP-like skills at their disposal, that would also be great for PVE.

Energy Transfer - Change the energy of your own to the energy of your target (LOL).

Thorn Array - Add a Thorn Array to yourself , rebounding a lot of physical damage near your body and reducing the damage you suffer.

Universal Transfer - Switch between your life and energy values instantly.

FOX ONLY SKILLS

Dispelling Spell - Remove all positive buffs of your enemy.

Body Handicapping Spell - Increase all damage your enemies suffer from.

Soul Weakening Charm - Decrease the life and recovery speed of your enemies.

Spirit Smashing Charm - Your enemies will lose energy everytime you are attacked.

Magic Fog Attack - Use the evil to attack your enemies and puzzle them, reducing their accuracy.

Magic Soul Attack - Absorb life values while you attack enemies.

Magic Sprite Attack - Absorb energy values while you attack enemies.

Evil Spirit Attack - Use the power of evil spirits to attack your enemies , dealing great physical damage and continuously reducing their energy values.

At first, I thought INT foxes benefited from most of the skills. After taking a closer look at the skill tree, it seems thats only at lower levels. Since Fox form gains bonuses from STR not INT, it looks like these skills will help the STR Were Fox be a powerful PVPer. Add 2 shields (Thorn Array and Spirit Smashing Charm) to hurt your enemies while they try to hit you, absorb their HP even further with Magic Soul Attack, absorb their MP with Magic Sprite Attack, hurt them badly and wither their MP away even more with Evil Spirit Attack, make them take more damage with Body Handicapping, kill their accuracy with Magic Fog Attack, Universal Transfer if things aren't going your way, and Energy Transfer. Imagine having just enough MP left to cast energy transfer and switching with a Mage. Take all of these skills to debuff the crap out of damage foes, while having a pet fight with you at the same time. This looks great. The only thing I"m not sure would work is how stat points are added. Would one go no weapon and add the remainder stat points into STR and CON, or would one use Magic Tools which means adding points into INT while having enough for heavy armor as well? We actually need a pro whose already been there to confirm if the INT or STR build is more useful in the long run.

Check this. I met some pro Malaysians who invited me into their guild and ran me through dungeons. Their actually is actually quite good, and I can interact with them. Here's some information I got.





Thanks for reading,
Torque




bitsnpieces
Posted: Wednesday, July 11, 2007 9:40:54 AM
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maeleson wrote:
Alas, no.

Foxes don't, however, lose buffs upon transformation.. so with fairy bonus giving spikes a 20 minute duration (10 minutes prior to that) it's just a matter of re-shifting every 20 (or 10) minutes in pve (and pvp even versus non-fox-form foxes). On the other hand, we would theoretically have to play some pretty crazy shape-shifting tricks to be able to use enhanced spikes effectively in combat. (I wouldn't rule it out though.. if you came up against a foe where enhanced spikes is going to be useful then you gotta figure that they're playing into your strong suit.. you've got >12,000 physical ac and >5,000hp.. you'd probably want to shift human, enhanced spike, heal hp, heal mp, re-shift at some point.


Because that was what I wanted to know.

Now, I'm presuming your calculations is based on God alliance as that's where the 25% comes from, and that you're using the item shop wand, since you won't have the INT to equip the higher level weapons, since you mentioned about that wand. Are there any stronger purchasable wands or is that the one and only?

If it is the one and only wand, then I shall take that, since you said it's around level ~51, the level 57 staff for physical damage, 234, and level 51 wand for magical damage, 351, since these are the highest within the level 50 range. I don't know the stats of that item shop mall, so I'll give it the benefit of doubt.

Now, I'm not sure when in Fox Form, whether the attack skills are considered physical or magical, so I'll calculate both.

So first, my builds.

For STR:


For INT:


From that, the end result of the physical damage, the INT build has a bit higher. Magic damage is almost twice as much and magical defense of 1000+ more. But at the sacrifice of damage, the STR build has almost double the health and more than double the physical defense.

But of course, that's how I distributed my points, I don't know about you. My STR build seems to match yours though, so fair enough.

So following the attack pattern you've put out,
Body Curse + MP Burn + Foxy Attack + Foxy Fan Attack + Foxy Attack + Foxy Fan Attack,
we'll compare both STR version and INT version and physical and magical outcome as I wouldn't know what these skills will be considered as.

STR
Physical
(5228 (MP Burn) + 3059 (Foxy Attack) + 3081 (Foxy Fan Attack) + 3059 + 3081) + [428*5] (5 hits in total) * 1.25 (Body Curse) * 3 (Fox Form) = 14736 damage average.
Magical
(5228 + 3059 + 3081 + 3059 + 3081) + [571*5] * 1.25 * 3 = 15272.25 damage average.

INT
Physical
(5228 + 3059 + 3081 + 3059 + 3081) + [599*5] * 1.25 * 3 = 15377.25 damage average.
Magical
(5228 + 3059 + 3081 + 3059 + 3081) + [1053*5] * 1.25 * 3 = 17079.75 damage average.

The INT build is ~4% stronger in terms of physical, and ~12% stronger in terms of magical.

In terms of physical defense, I didn't understand what the post was on about, so I'll follow you, a 200% increase.

So the Physical defense is 12873 on a STR build, and 6279 on a INT build.

Also, keep in mind that 6279 is the same, if not, higher than what Wuxias and Yaoshous can achieve.

So at the sacrifice of ~67% HP and ~205% defense, we get ~4%/~12% more attack power. Take it or leave it.

This is in terms of a STR build.

So in terms of an INT build, we know we have ~67% less HP and ~205% less defense, but keeping in mind that 6279 is a very high amount of physical defense, will the damage be worth it in an INT build, whether you transform or not?


You haven't given any attack patterns to put my calculations on, so I'll make my own.

We'd buff using Enhanced Spike. That absorbs 75% damage and reflects 200% physical damage. So whatever damage you they deal to you physically, is done back them to 3 times the amount.

If anything after that, normal Spike just for general buff to reflect 60% damage. At least they're hurting themselves too. This is added attack on you.

Spike / Enhanced Spike > Stone Bug > Metal Bug > Ice Bug > Fire Bug > Poison Bug, is my pattern.

My assumption is that these skills are considered magical, of course, and that that weapon damage counts from the magical side, but I'll do both sides just for this.

Physical
(4320 (Stone Bug) + 2770 (Metal Bug) + 5135 (Ice Bug) + 6427 (Fire Bug) + 2534 (Poison Bug) + [428*7 (Metal Bug does 300% weapon damage, so 3 hits)] * 1.25 (Wood Mastery) + [60%/200% of their own physical damage {excluded in calculations though}] = 6045.5 average damage.
Magical
(4320 + 2770 + 5135 + 6427 + 2534 + [428*7] * 1.25 + [60%/200%] = 6045.5 average damage.

Now, if we were to include the 60%/200% damage, let's take an example of a Werefox attacking you, but remove the Fox Form to get a more general physical attack.

That's 5090.75, based on the weakest physical attack. 60% of that is 3054.45, added onto the calculated damage, that's 9099.95 average damage. Given that during casting time, you'll get hit more than once unless you move around to reduce hit ratio, we'll give it the benefit of doubt that you're hit at least twice. So total, it's 12154.4.
If it was a Fox Form, total is 20737.65 if you get hit twice.

If we were using the 200% one, you also receive 75% less damage.
So, the damage on you is only 1272.69, or if the other person was in a Fox Form, 3684 only, and you reflect 200% of that damage.
The damage you deal is, 70252.35, and a Fox Form, 91470.45.

Of course, my calculations may be incorrect. I don't know how the skill works. I just know it reflects 200% damage. So if that is the case, 14736 being an average, 200% of that is 44208, given that they hit twice, that's 88416, which then you add your own damage. But even hitting only once, that's powerful. But again, it could be wrong. In the end, numbers like 17000 and 40000 seem very high, but I'm displaying my calculations differently to yours.

Also, the formulas for how the final damage received is calculated, I wouldn't know. It must work out somehow.

INT
Physical
(4320 + 2770 + 5135 + 6427 + 2534 + [599*7] * 1.25 + [60%/200%] = 6344.75 average damage.
Magical
(4320 + 2770 + 5135 + 6427 + 2534 + [1053*7] * 1.25 + [60%/200%] = 7139.25 average damage.

With buffs included:
60%
12453.65
200%
36889.25

Fox Form
60%
24027.95
200%
94760.75

At the same time, I don’t know whether Fox Form is considered physical attacks, but regardless, just looking at it in terms of a physical attack, it is a force to be reckoned with.


And again, my calculations may be incorrect, I'm just going along with how you were doing yours, then chucking in the skills and their affects.

But say the damage calculations were wrong, 75% damage absorbed, that, in affect means, 3684 damage received, making Yaojing in her normal form, more powerful, in the long run.

According to what you said about buffs remaining, if that's possible, then yes, the Fox Form, even with only Spike skill, would be stronger. But if you want to use Enhanced Spike, you'll need to constantly change back and forth. This is a huge mana drain. Within the time of using the spell and when it's on, they can avoid you as the Fox Form only has close range skills, I'm assuming whilst looking at the list. Thus, having that extra buff is useless unless you can hit them. That would be a disadvantage as they can wait for you to run out on the buff.

In the normal form, you at least have ranged attacks, where regardless, they'll get hurt. Even if it's less than the fox. It's unavoidable.

Now to read Torque's post. LOL

Just read you post. You're also right. The Fox Form has a lot of skills. But knowing what I'll be in for when fighting up against a fox, I would avoid it and fight differently.

I don't mind taking 60% of my own damage, as long as I have the HP and power to kill you before then, depending on how I play and how the system works. However, I can avoid your close range attacks easily also.


So I believe that both, if played right, can be effective in the end regardless. And you can't forget that not everyone will be buying an item mall wand, so not everyone can build a STR based Werefox. If they did, they will miss out on a lot of skill power as even to transform into the fox, you need a magic tool. So without a strong one, no matter the boosts in attack, it'll be utterly weak.

So that's the thing, spend money and go STR-based, or play freely and go INT based.
Fnights
Posted: Wednesday, July 11, 2007 4:57:32 PM
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Mmm, im little confused, light or magic armour? Staff or magic sword?

Well, i prefer light set and int>str=dex build, less Hp, coz i use pet as tanker, so for wear light set, according to stats builder, i need 100 dex and 100 str (max level item), i guess correct distribution of stat points is (level 105):

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | etc... (LVL)

| 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 0 | etc... (CON)
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | etc... (STR)
| 3 | 3 | 2 | 3 | 3 | 2 | 3 | 3 | 2 | 3 | 3 | etc... (INT)
| 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | etc... (DEX)

Pratically, 3int/1str/1dex each level and 2int/1str/1dex/1con every 3 levels

CON: 40
STR: 100
INT: 300
DEX: 100

HP: 2976 MP: 6096
A.ATK: 80 P.DEF : 67
M.ATK: 420
Crit (%): 6%
Hit:700
Evade:600
Elemental resistance: 150

In your opinion, is a good build or is bad?

Also, i prefer use magic sword coz is more fast (speed 1.25 against 1.00 of staff), speed > power. Agree?
bitsnpieces
Posted: Wednesday, July 11, 2007 5:23:07 PM
Rank: Servant
Groups: Member

Joined: 6/4/2007
Posts: 248
Location: Australia
All magic tools have 1.25 attack speed I think. The only different is the stats required to equip them. The sword requires less STR to equip but more INT compared to the Staff.

You also have 20 points too many in there also. There's 520 total, you have 540.
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