maeleson wrote:Alas, no.
Foxes don't, however, lose buffs upon transformation.. so with fairy bonus giving spikes a 20 minute duration (10 minutes prior to that) it's just a matter of re-shifting every 20 (or 10) minutes in pve (and pvp even versus non-fox-form foxes). On the other hand, we would theoretically have to play some pretty crazy shape-shifting tricks to be able to use enhanced spikes effectively in combat. (I wouldn't rule it out though.. if you came up against a foe where enhanced spikes is going to be useful then you gotta figure that they're playing into your strong suit.. you've got >12,000 physical ac and >5,000hp.. you'd probably want to shift human, enhanced spike, heal hp, heal mp, re-shift at some point.
Because that was what I wanted to know.
Now, I'm presuming your calculations is based on God alliance as that's where the 25% comes from, and that you're using the item shop wand, since you won't have the INT to equip the higher level weapons, since you mentioned about that wand. Are there any stronger purchasable wands or is that the one and only?
If it is the one and only wand, then I shall take that, since you said it's around level ~51, the level 57 staff for physical damage, 234, and level 51 wand for magical damage, 351, since these are the highest within the level 50 range. I don't know the stats of that item shop mall, so I'll give it the benefit of doubt.
Now, I'm not sure when in Fox Form, whether the attack skills are considered physical or magical, so I'll calculate both.
So first, my builds.
For STR:

For INT:

From that, the end result of the physical damage, the INT build has a bit higher. Magic damage is almost twice as much and magical defense of 1000+ more. But at the sacrifice of damage, the STR build has almost double the health and more than double the physical defense.
But of course, that's how I distributed my points, I don't know about you. My STR build seems to match yours though, so fair enough.
So following the attack pattern you've put out,
Body Curse + MP Burn + Foxy Attack + Foxy Fan Attack + Foxy Attack + Foxy Fan Attack,
we'll compare both STR version and INT version and physical and magical outcome as I wouldn't know what these skills will be considered as.
STR
Physical
(5228 (MP Burn) + 3059 (Foxy Attack) + 3081 (Foxy Fan Attack) + 3059 + 3081) + [428*5] (5 hits in total) * 1.25 (Body Curse) * 3 (Fox Form) = 14736 damage average.
Magical
(5228 + 3059 + 3081 + 3059 + 3081) + [571*5] * 1.25 * 3 = 15272.25 damage average.
INT
Physical
(5228 + 3059 + 3081 + 3059 + 3081) + [599*5] * 1.25 * 3 = 15377.25 damage average.
Magical
(5228 + 3059 + 3081 + 3059 + 3081) + [1053*5] * 1.25 * 3 = 17079.75 damage average.
The INT build is ~4% stronger in terms of physical, and ~12% stronger in terms of magical.
In terms of physical defense, I didn't understand what the post was on about, so I'll follow you, a 200% increase.
So the Physical defense is 12873 on a STR build, and 6279 on a INT build.
Also, keep in mind that 6279 is the same, if not, higher than what Wuxias and Yaoshous can achieve.
So at the sacrifice of ~67% HP and ~205% defense, we get ~4%/~12% more attack power. Take it or leave it.
This is in terms of a STR build.
So in terms of an INT build, we know we have ~67% less HP and ~205% less defense, but keeping in mind that 6279 is a very high amount of physical defense, will the damage be worth it in an INT build, whether you transform or not?
You haven't given any attack patterns to put my calculations on, so I'll make my own.
We'd buff using Enhanced Spike. That absorbs 75% damage and reflects 200% physical damage. So whatever damage you they deal to you physically, is done back them to 3 times the amount.
If anything after that, normal Spike just for general buff to reflect 60% damage. At least they're hurting themselves too. This is added attack on you.
Spike / Enhanced Spike > Stone Bug > Metal Bug > Ice Bug > Fire Bug > Poison Bug, is my pattern.
My assumption is that these skills are considered magical, of course, and that that weapon damage counts from the magical side, but I'll do both sides just for this.
Physical
(4320 (Stone Bug) + 2770 (Metal Bug) + 5135 (Ice Bug) + 6427 (Fire Bug) + 2534 (Poison Bug) + [428*7 (Metal Bug does 300% weapon damage, so 3 hits)] * 1.25 (Wood Mastery) + [60%/200% of their own physical damage {excluded in calculations though}] = 6045.5 average damage.
Magical
(4320 + 2770 + 5135 + 6427 + 2534 + [428*7] * 1.25 + [60%/200%] = 6045.5 average damage.
Now, if we were to include the 60%/200% damage, let's take an example of a Werefox attacking you, but remove the Fox Form to get a more general physical attack.
That's 5090.75, based on the weakest physical attack. 60% of that is 3054.45, added onto the calculated damage, that's 9099.95 average damage. Given that during casting time, you'll get hit more than once unless you move around to reduce hit ratio, we'll give it the benefit of doubt that you're hit at least twice. So total, it's 12154.4.
If it was a Fox Form, total is 20737.65 if you get hit twice.
If we were using the 200% one, you also receive 75% less damage.
So, the damage on you is only 1272.69, or if the other person was in a Fox Form, 3684 only, and you reflect 200% of that damage.
The damage you deal is, 70252.35, and a Fox Form, 91470.45.
Of course, my calculations may be incorrect. I don't know how the skill works. I just know it reflects 200% damage. So if that is the case, 14736 being an average, 200% of that is 44208, given that they hit twice, that's 88416, which then you add your own damage. But even hitting only once, that's powerful. But again, it could be wrong. In the end, numbers like 17000 and 40000 seem very high, but I'm displaying my calculations differently to yours.
Also, the formulas for how the final damage received is calculated, I wouldn't know. It must work out somehow.
INT
Physical
(4320 + 2770 + 5135 + 6427 + 2534 + [599*7] * 1.25 + [60%/200%] = 6344.75 average damage.
Magical
(4320 + 2770 + 5135 + 6427 + 2534 + [1053*7] * 1.25 + [60%/200%] = 7139.25 average damage.
With buffs included:
60%
12453.65
200%
36889.25
Fox Form
60%
24027.95
200%
94760.75
At the same time, I don’t know whether Fox Form is considered physical attacks, but regardless, just looking at it in terms of a physical attack, it is a force to be reckoned with.
And again, my calculations may be incorrect, I'm just going along with how you were doing yours, then chucking in the skills and their affects.
But say the damage calculations were wrong, 75% damage absorbed, that, in affect means, 3684 damage received, making Yaojing in her normal form, more powerful, in the long run.
According to what you said about buffs remaining, if that's possible, then yes, the Fox Form, even with only Spike skill, would be stronger. But if you want to use Enhanced Spike, you'll need to constantly change back and forth. This is a huge mana drain. Within the time of using the spell and when it's on, they can avoid you as the Fox Form only has close range skills, I'm assuming whilst looking at the list. Thus, having that extra buff is useless unless you can hit them. That would be a disadvantage as they can wait for you to run out on the buff.
In the normal form, you at least have ranged attacks, where regardless, they'll get hurt. Even if it's less than the fox. It's unavoidable.
Now to read Torque's post. LOL
Just read you post. You're also right. The Fox Form has a lot of skills. But knowing what I'll be in for when fighting up against a fox, I would avoid it and fight differently.
I don't mind taking 60% of my own damage, as long as I have the HP and power to kill you before then, depending on how I play and how the system works. However, I can avoid your close range attacks easily also.
So I believe that both, if played right, can be effective in the end regardless. And you can't forget that not everyone will be buying an item mall wand, so not everyone can build a STR based Werefox. If they did, they will miss out on a lot of skill power as even to transform into the fox, you need a magic tool. So without a strong one, no matter the boosts in attack, it'll be utterly weak.
So that's the thing, spend money and go STR-based, or play freely and go INT based.