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 Rank: Servant Groups: Member
Joined: 8/9/2007 Posts: 83 Location: Singapore
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Okaayyy. I've read all the topics regarding this matter on this forum, but there seem to be a great deal of responses about what sort of stats should be added. I intend to create a yuling character, and I would like to be able to solo at times, but be able to adapt to a support role when needed. I'm pretty clear on the skills already, but still quite confused about stats. What should I add to be able to solo sometimes? And also, what sort of armour then should I have? Is it possible to reconcilate soloing and having good armour, what with all the STR requirements and all? Thanks for all your help. Razaera

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 Rank: Servant Groups: Member
Joined: 7/11/2007 Posts: 358 Location: Germany
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here are the approximate requirements for the various kinds of armor: -heavy armor requires u to put 2.5 str and 0.5 dex each level -light armor requires 1 str and 1 dex each level -magic garment requires 0.5 str and 1.5 int each level
but more important is the question what kind of weapon u plan on using. if u use a magic tool, it requires ~3 int each level. i dont know how a yuling works with a weapon without magic attack though, but if thats possible, there might be an interesting build waiting ^^
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 Rank: Servant Groups: Member
Joined: 8/9/2007 Posts: 83 Location: Singapore
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The thing is... For yuling to attack with magic (which is supposed to be the default case, isn't it?) doesn't one need int? And you wouldn't need str or dex, would you? I want to know how good the defence of magic garment is. It seems a better option to save up int and stuff, instead of spreading out stats in str and dex for heavier armour. Could someone tell me a little more about the magic tools/weapons? I saw stuff about magic swords and all that, but how do you cast spells with a sword? o.o

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 Rank: Servant Groups: Member
Joined: 7/11/2007 Posts: 358 Location: Germany
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heavy gear has high defense and low magical defense. light gear has medium defense and medium magical defense. magical garment has ultra low defense and high magical defense.
let me look if i can somewhere find an example for the gear ...
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 Rank: Servant Groups: Member
Joined: 8/9/2007 Posts: 83 Location: Singapore
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Hmmm. I know that to battle, I'd have to use magic. For that, I'd need a magic weapon yes? But to wield it, I'd need INT. But if I want more defense, I'd have to compromise on INT for STR and all that... >.< Frankly, if there was some easy way of deciding on stats... that'd be good. xD I mean, is it possible to survive with INT/CON build? (with just enough STR for magical armour) I really don't wanna make any mistakes. XD

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 Rank: Servant Groups: Member
Joined: 8/9/2007 Posts: 83 Location: Singapore
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Still confused.

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Rank: Newbie Groups: Member
Joined: 6/7/2007 Posts: 2 Location: Germany
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INT is everything for you. It adds magicattack and all your attacks are magic. Also heals get better with more int. Secondly add con carefully to get more hp when you feel the mobs take away too much of your health when soloing. Lastly add some str to be able to use the magics armor. Some say you should build up on str and dex to use the medium armor, but I think its a waste of attribute points. More int = more nukage = mobs wont get close anyway. The lightest armor also has most magic defense for those ranged mobs. You will be able to solo all normal quests this way - although you will get invited to parties all the time anyway. For the weapon, yea you need something with mAt or you cant cast any spells. These weapons only require int and a level.
Oh and be very careful about yor skills. You wont have enough soulpoints to level them all.
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 Rank: Servant Groups: Member
Joined: 8/15/2007 Posts: 140 Location: ~far away~
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At close to lvl 30, I had enough points to wear lvl 18 light armor. After that, I put most points into int and some into con. At level 35, I began switching to robe armor. At level 4x, I still retain light armor gauntlets and boots but rest are all robe type.
As for the soul point statement, that's not completely true. You get points for killing or crafting anything. It's just that you use them up very quickly so you should stick to the ones you really want first or it'll take a long time to get everything.
~meow~
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 Rank: Peasant Groups: Member
Joined: 8/17/2007 Posts: 18 Location: Not so Perfect World
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meow wrote:At close to lvl 30, I had enough points to wear lvl 18 light armor. After that, I put most points into int and some into con. At level 35, I began switching to robe armor. At level 4x, I still retain light armor gauntlets and boots but rest are all robe type.
As for the soul point statement, that's not completely true. You get points for killing or crafting anything. It's just that you use them up very quickly so you should stick to the ones you really want first or it'll take a long time to get everything. Oh thats great so as long as we kill kill and kill sould points is there to level up our skills. ok nice
The biggest risk in life is REGRET convey what your heart tells you, it's now or never.
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 Rank: Servant Groups: Member
Joined: 8/9/2007 Posts: 83 Location: Singapore
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Ah, thank you. ^_^ I see the light now. (Kinda wish the yuling faces all didn't look so haughty. >.< *tweaktweeaktweak*

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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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Razaera wrote:Ah, thank you. ^_^ I see the light now. (Kinda wish the yuling faces all didn't look so haughty. >.< *tweaktweeaktweak* U must remember Yu ling have a feather shield (mana shield doesnt effect with magic atk)So i think u should wear robe . HP/MP = 1/2 or 3/5
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 Rank: Servant Groups: Member
Joined: 7/1/2007 Posts: 898 Location: United States Central :]
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Robe = the ultra low defense, but high magic defense right? If so, should I just go for like +4 INT +1 Con each level (adding only enough str/dex for the requirements)? Sorry for the hijack D: lol.
Semper Fi ~ Always Faithful IGN: HePaRi Sacred
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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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xjellyfishx wrote:Robe = the ultra low defense, but high magic defense right?
If so, should I just go for like +4 INT +1 Con each level (adding only enough str/dex for the requirements)?
Sorry for the hijack D: lol. 3INT / 2 CON
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 Rank: Servant Groups: Member
Joined: 7/1/2007 Posts: 898 Location: United States Central :]
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Oh alright thanks :]. Now to just find out how much str/dex I will need for equips lol. Guess I'll try and figure that out on the way >_<
Semper Fi ~ Always Faithful IGN: HePaRi Sacred
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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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xjellyfishx wrote:Oh alright thanks :].
Now to just find out how much str/dex I will need for equips lol. Guess I'll try and figure that out on the way >_< Magic equips only need STR and INT
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 Rank: Servant Groups: Member
Joined: 7/1/2007 Posts: 898 Location: United States Central :]
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Oh alright thanks :].
Semper Fi ~ Always Faithful IGN: HePaRi Sacred
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 Rank: Servant Groups: Member
Joined: 8/9/2007 Posts: 83 Location: Singapore
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I feel really enlightened now. ^_^ Thank you!!!

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 Rank: Servant Groups: Member
Joined: 8/9/2007 Posts: 83 Location: Singapore
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Oh, another question. I play a yaojing too, and it's mostly thanks to the pet that I don't die while casting. How does the yuling manage to stay alive while casting, seeing as we're wearing magic armour and have piddy defense?

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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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Razaera wrote:Oh, another question. I play a yaojing too, and it's mostly thanks to the pet that I don't die while casting. How does the yuling manage to stay alive while casting, seeing as we're wearing magic armour and have piddy defense? Use mana shield
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Rank: Newbie Groups: Member
Joined: 8/22/2007 Posts: 4 Location: ph
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does mana shield really that helpful? how much mana cost per 1 hp of damage... :P
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