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 Rank: Servant Groups: Member
Joined: 7/11/2007 Posts: 358 Location: Germany
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k3mistry wrote:beck: i do...but its all in chinese........ maybe i can somehow use a translator on it. can u post em please? :D oh yeah, its true that there is always someone out there able to kill u. if not then the classes wouldnt be balanced. but i really like the idea of heavy mage, because i can alternate my gear between pure def, pure mdef and a mix of them 8) and even if i wear mdef equip ill be at the disadvantage against other mages which have more int and more con, i know that. but i bet there wont be many mages out there trying to go heavy, so it will be a nice surprise if a melee tries to kill me i dont care if the gear is that much harder to get. that only means that i have to play another char 1st to prepare for it. peace.
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Rank: Servant Groups: Member
Joined: 7/23/2007 Posts: 84 Location: Singapore
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 Rank: Servant Groups: Member
Joined: 7/11/2007 Posts: 358 Location: Germany
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even though its unlikely to get to translate this, its really helpful  i wondered bout the increase of skill effects and the costs to max a skill. thanks a lot
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 Rank: Peasant Groups: Member
, Wikiperia
Joined: 7/10/2007 Posts: 46 Location: Australia
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What about light armor mages? With earth shield they'd have a lot of pdef, and avarage mdef. They can use earth shield and a mdef necklace. IMO the best fashis are the ones with light armors or high con (having just enough int and str to use the best gear). Remember that heavy and light gear fashis will lack of hp, and heavy gear fashis NEED -xx% gear
 Thanks for the sig Nimriel!
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Rank: Servant Groups: Member
Joined: 7/23/2007 Posts: 84 Location: Singapore
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Aeo: unfortunately thats not true. light armors will never give sufficient def against patks. even with Wuxia's def buff, healers def buff and the mage's own buffs, they are still going to hit u really really really really hard. and i am not exaggerating.
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 Rank: Servant Groups: Member
Joined: 7/11/2007 Posts: 358 Location: Germany
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hes true, light armor doesnt have that much more ph def. ive tried the builds in the stat calculator. every build used the defense necklace and ornament. same weapon too. same manteau. talking bout a lvl 50 mage: support build with magic garment: ( 29 str 5 dex 186 int 45 con) 428 def, 1918 mdef, 1430 hp, 4101 mp, 601 matk, 104 evade, 1% crit light mage (54 str 54 dex 150 int 7 con) 1024 def, 1290 mdef, 1130 hp, 3472 mp, 551 matk, 202 evade, 4% crit heavy mage without -xx% gear (88 str, 22 dex, 150 int, 5 con) 1463 def, 585 mdef, 1135 hp, 3472 mp, 551 matk, 138 evade, 2% crit heavy mage with -35% gear (same stats) 2183 def, 780 mdef, 1135 hp, 3472 mp, 551 matk, 138 evade, 2% crit heavy mage with -50% gear (64 str, 15 dex, 170 int*, 16 con*) 31 points freely distributed 2183 def, 780 mdef, 1245 hp, 3752 mp, 579 matk, 124 evade, 1% crit with earth shield lvl 9 (+90%) the def is as follows: - support mage : 813, probably not worth using it, instead water or fire shield. - light mage: 1945 - heavy mage without best gear: 2779 - heavy mage with best -xx% gear: 4147 *sigh* i did it ... again
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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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Beck wrote:hes true, light armor doesnt have that much more ph def. ive tried the builds in the stat calculator. every build used the defense necklace and ornament. same weapon too. same manteau. talking bout a lvl 50 mage: support build with magic garment: ( 29 str 5 dex 186 int 45 con) 428 def, 1918 mdef, 1430 hp, 4101 mp, 601 matk, 104 evade, 1% crit light mage (54 str 54 dex 150 int 7 con) 1024 def, 1290 mdef, 1130 hp, 3472 mp, 551 matk, 202 evade, 4% crit heavy mage without -xx% gear (88 str, 22 dex, 150 int, 5 con) 1463 def, 585 mdef, 1135 hp, 3472 mp, 551 matk, 138 evade, 2% crit heavy mage with -35% gear (same stats) 2183 def, 780 mdef, 1135 hp, 3472 mp, 551 matk, 138 evade, 2% crit heavy mage with -50% gear (64 str, 15 dex, 170 int*, 16 con*) 31 points freely distributed 2183 def, 780 mdef, 1245 hp, 3752 mp, 579 matk, 124 evade, 1% crit with earth shield lvl 9 (+90%) the def is as follows: - support mage : 813, probably not worth using it, instead water or fire shield. - light mage: 1945 - heavy mage without best gear: 2779 - heavy mage with best -xx% gear: 4147 *sigh* i did it ... again OK ok , i will see u how to wear golden heavy armor lv100
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 Rank: Servant Groups: Member
Joined: 7/11/2007 Posts: 358 Location: Germany
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it all depends on the luck in acquiring the gear u need. in case of bad luck, ive also run simulations:
lvl 100 support mage: 54 str, 400 int, 56 con (min is 54 str 300 int, rest ie int:con 2:1) 893 def, 3890 mdef, 2540 hp, 8647 mp, 1305 matk, 204 evasion, 1% crit
lvl 100 light mage: 105 str, 105 dex, 300 int 2096 def, 2610 mdef, 2185 hp, 6972 mp, 1165 matk, 404 evasion, 6% crit
lvl 100 heavy mage: 172 str, 38 dex, 300 int (without the best gear, so lvl 6x-7x armor) 3045 def, 1215 mdef, 2260 hp, 6972 mp, 1165 matk, 270 evasion, 3% crit
lvl 100 heavy mage with magic garment, same stats: (in case u need mdef > def) 972 def, 3740 mdef, 2260 hp, 6972 mp, 1165 matk, 270 evasion, 3% crit
note: all these builds use defense pendant and defense belt, so if neccessary u can change 445 def into 445 mdef by using the mdef versions.
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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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Beck wrote:it all depends on the luck in acquiring the gear u need. in case of bad luck, ive also run simulations:
lvl 100 support mage: 54 str, 400 int, 56 con (min is 54 str 300 int, rest ie int:con 2:1) 893 def, 3890 mdef, 2540 hp, 8647 mp, 1305 matk, 204 evasion, 1% crit
lvl 100 light mage: 105 str, 105 dex, 300 int 2096 def, 2610 mdef, 2185 hp, 6972 mp, 1165 matk, 404 evasion, 6% crit
lvl 100 heavy mage: 172 str, 38 dex, 300 int (without the best gear, so lvl 6x-7x armor) 3045 def, 1215 mdef, 2260 hp, 6972 mp, 1165 matk, 270 evasion, 3% crit
lvl 100 heavy mage with magic garment, same stats: (in case u need mdef > def) 972 def, 3740 mdef, 2260 hp, 6972 mp, 1165 matk, 270 evasion, 3% crit
note: all these builds use defense pendant and defense belt, so if neccessary u can change 445 def into 445 mdef by using the mdef versions.
With 1k1 m.atk u cant kill any class And look ur HP 2k2 ....
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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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with robe 
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 Rank: Servant Groups: Member
Joined: 7/11/2007 Posts: 358 Location: Germany
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i just hope that this is the difference between fully buffed and not buffed. else i cant see how to get 3.4-4k matk :o
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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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Robe mage : m.atk can be ~12k
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Rank: Servant Groups: Member
Joined: 4/30/2007 Posts: 796
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I heard some people say light mage have dmg = 1/3 Yu ling robe
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 Rank: Servant Groups: Member
Joined: 7/11/2007 Posts: 358 Location: Germany
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Ice_water wrote:Robe mage : m.atk can be ~12k wow ... is that all thanks to the buffs others can provide u with?
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 Rank: Peasant Groups: Member
, Wikiperia
Joined: 7/10/2007 Posts: 46 Location: Australia
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I just noticed the difference in ho between it-con fashi and heavy fashi isn't so big. I'll become a heavy fashi on the english server. The problem is I've never seen a -35% requirements armor or such.
 Thanks for the sig Nimriel!
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Rank: Servant Groups: Member
Joined: 7/23/2007 Posts: 84 Location: Singapore
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a heavy armor fashi at L80 with the right gear setup has more defense than a yaoshou at L80. i have a guildie on the malaysian chinese server who is a heavy armor fashi at L87 who has 14k+ pdef or so. In pvp against melee classes, the fact remains that melee classes have incredibly low mdef in heavy armor. The heavy fashi's nukes WILL STILL HURT and will still do enough dmg to make an impact. On the other hand...melee classes which deal pdmg against a 14k+ def fashi, honestly the damage will look puny. everything i m seeing here now are based on theories. i suggest anyone who has access to a L80 melee class try pvp 1v1 against a L80+ or so heavy armored fashi and see for yourself how bloody effective they are against melee classes...EVEN with their supposedly lower dmg....which still hurts since melee classes even with mdef buff can rarely get more than 3.5k mdef. Whether you believe it or not lol, i m speaking from experience. Heavy armored fashis are a serious huge pain in the ass to duel with if u are a Melee class. Not to mention they have their short range teleports...
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 Rank: Servant Groups: Member
Joined: 7/1/2007 Posts: 898 Location: United States Central :]
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Oh wow this stuff confuses me rofl. I was planning on making a Mage but now i'm like O_O;;
Semper Fi ~ Always Faithful IGN: HePaRi Sacred
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 Rank: Servant Groups: Member
Joined: 5/11/2007 Posts: 86
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k3mistry wrote:a heavy armor fashi at L80 with the right gear setup has more defense than a yaoshou at L80. i have a guildie on the malaysian chinese server who is a heavy armor fashi at L87 who has 14k+ pdef or so. In pvp against melee classes, the fact remains that melee classes have incredibly low mdef in heavy armor. The heavy fashi's nukes WILL STILL HURT and will still do enough dmg to make an impact. On the other hand...melee classes which deal pdmg against a 14k+ def fashi, honestly the damage will look puny. everything i m seeing here now are based on theories. i suggest anyone who has access to a L80 melee class try pvp 1v1 against a L80+ or so heavy armored fashi and see for yourself how bloody effective they are against melee classes...EVEN with their supposedly lower dmg....which still hurts since melee classes even with mdef buff can rarely get more than 3.5k mdef. Whether you believe it or not lol, i m speaking from experience. Heavy armored fashis are a serious huge pain in the ass to duel with if u are a Melee class. Not to mention they have their short range teleports... As i see in game, most of mages at level 85+ use light armors instead of robes if they can. Fews use heavy armors due to stat problem. Light armors require less STR than Heavy armor, and the second requirement is INT which will increase %crit. With heavy armors, mages have to put more stat points in STR only for wearing purpose and don't have any other effects (a few points in defense per STR point if you wanna know ^^), while with light armors they will share more stat points for INT which is required for wearing and increases %crit also. And they usually use armors that are 1 level lower than current robes, i.e, if they are at level 80-90, they use level-70 armor. I think the best suite for level 8x-9x mages is light armors. At higher level (10x or more ^^) they can use heavy armors. If lucky enough, they can use heavy armors at level 8x if those one have OP -%requirements. Sometimes, i hear somemage shout out they wanna buy heavy armors having - 30% requirements OP at very high price, lolz. Actually i was in pvp with some Evil mages wearing light armors. Yeah, they're powerful but i won more times, lolz. (i haven't done ranking quest 89 yet because i don't have time to play uninterruptedly 2-3h/day!). But sometimes i lost very fast, ya know :D. What i mean here is never underestimate other classes, but do not overestimate them! If they have heavy armors, they will have to sacrifice other aspects and Break Armor skill of werebeast will have bigger effect ^^;. The most advantage werebeast have over others is very high HP. This advantage will increase more and more at higher level. In any team, werebeast is the best tanker. And finally, God/Evil skills of werebeast aren't week! As i see in many forums, many players playing werebeast want to use two 50%-accuracy rings to increase their accuracy during pvp against archers. I can tell that's a money-consume way (because that ring is very expensive) and not the best way to increase acc. of werebeast during pvp. The higher acc. you have, the bigger effect you will receive when using this ring. But since basic acc of werebeast is very low, using 2 50%-acc rings are not the best way. Werebeast have a skill to increase 200% acc. and that skills only affect basic acc. (your natural acc. + equipment acc.). Take an example: If your basic acc. is 600, equip 2 50%-acc rings will increase your acc. to 1200. Now, use the skill and it will increase to 1800 (not 2400). The best way to increase acc. of werebeast is: equip only 1 50%-acc ring (if you have) and use accessories which have OP increasing basic their basic acc. You can also fill your weapons' sockets with adding-acc stones. With good equipments, using that skill will have more effect (can be more than 3K acc. at level 8x).
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Rank: Servant Groups: Member
Joined: 7/23/2007 Posts: 84 Location: Singapore
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at L8x, even if u have a weapon that adds +13 dex with a L7 accuracy stone, +12x necklace, +12x accuracy belt accessory, +12x ring, +10% accuracy ring, and with only abt 44-50 dex, your accuracy with accuracy buff as a werebeast will be hard pressed to even hit the 3k+ mark. my werebeast at L84 with a total modded dex of abt 75-80 with that kinda gear had at most 3k accuracy with accuracy buffed. i tried with 2 X +50% accuracy rings and my accuracy went up. accuracy buff works on top of all equipment and base accuracy. in other words, the 200% is only factored in right AFTER all the EQuipment bonuses has been added. lets say if u have a base accuracy of 500 with all your gears minus the 50% rings, with 2 X 50% rings your accuracy will be 1000. After the accuracy buff which is 200%, your total accuracy will be 3000. one thing to take note, 10% accuracy rings are better only if your total base accuracy is like in the range of 800-1000 base to start out with. Items which adds plain accuracy which can go up to 120+ to 180+(very rare) are better in this case. lol why is this even being discussed in the human forums is beyond me lmao
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