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Heavy Gear Mage Build Options
Beck
Posted: Saturday, July 21, 2007 8:01:34 PM

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Heya, got a question regardin such a build.
how common are those -25% attribute requirements on the armor and weapons?

cause gettin them is the only way to play a str int mage,
one who will benefit a lot from the + xx% defense of the earth shield wink

i know that the better the stats on the equip is the harder to get it.

well and as long as u dont have those equips, int "should" be high enough to wear garment.
so u can switch them accordin to the monsters ur goin to fight (either ph def or m def).

or is there another way to play such a mage build?
Xylona
Posted: Saturday, July 21, 2007 9:50:19 PM

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I don't know, but I've gotten alot of equips where the stats on it are minus some percentage of requirements. Hell, I even got a weapon whose attributes were 2 -15% requirements. At least for me, they're somewhat common - more common then most the other stats. I tried to look at the stat builder but the mirrors are all broken :/ So I'm not sure how much strength would be required even with the -25%. But if you're wearing all heavy gear, then you're gonna need alot of points into your str, taking alot from your intelligence. Which may help boost your pdef, but with lower int and no mage gear - you're mdef is going to suffer.

"I find it kind of funny; I find it kind of sad. The dreams in which I'm dying are the best I've ever had."

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Beck
Posted: Saturday, July 21, 2007 10:06:11 PM

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as far as ive heard it would be a waste to put more int then u need to equip the best weapon possible, which is 150 at lvl 50 and 300 at lvl 300.

this fact leaves some room into statting, as there are 100 points up to lvl 50 and another 100 points to lvl 100 to distribute.

now 100 points aint really enough to wear lvl 50 heavy gear, since str demands to be ~130 and dex ~30, thats where those -xx% come into play. one way is to have the mage gear in ur inventory too, that way u are better prepared for the enemies.
when there monsters use physical attacks use heavy gear, when the monsters mainly use magic just switch to the mage gear.

but its good to know they are common, and its even better to know that its possible to have this stat 2 times on an equiment. id love to get gear with -50% requirements :3

btw someone mentioned somewhere (dunno if its true) that at some levels u get 10 stat points instead of 5, is that true? and if yes, at which levels?
Devonte
Posted: Saturday, July 21, 2007 10:26:13 PM

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Beck wrote:
as far as ive heard it would be a waste to put more int then u need to equip the best weapon possible, which is 150 at lvl 50 and 300 at lvl 300.

this fact leaves some room into statting, as there are 100 points up to lvl 50 and another 100 points to lvl 100 to distribute.

now 100 points aint really enough to wear lvl 50 heavy gear, since str demands to be ~130 and dex ~30, thats where those -xx% come into play. one way is to have the mage gear in ur inventory too, that way u are better prepared for the enemies.
when there monsters use physical attacks use heavy gear, when the monsters mainly use magic just switch to the mage gear.

but its good to know they are common, and its even better to know that its possible to have this stat 2 times on an equiment. id love to get gear with -50% requirements :3

btw someone mentioned somewhere (dunno if its true) that at some levels u get 10 stat points instead of 5, is that true? and if yes, at which levels?


lol well i dunno about getting 10 stat points never heard that before but if you put more int than you need wouldnt be wasted because you would have more mana, damage, magic def and faster mana regen

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Beck
Posted: Saturday, July 21, 2007 10:58:06 PM

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well i really like the "tanking mage" idea thats y im asking.

ice_water already said in other posts bout the mage:
Ice_water wrote:
INT : 300
DEX STR : light armor
VIT : Max


Ice_water wrote:
Mage is support class because p.def too low :D


well its true that more int results in more damage, but the damage is mainly based on the
skills and the weapon u use. but theres no real need to consider max mp and mp regeneration
as long as there is enough money for pots or times for a break.
and i dont really know bout magic defense, since that alone wont keep u alive.

but with proper heavy gear and a strong earth shield the ph defense comes really close to a tanking mage,
enabling to play solo too. and like i mentioned earlier, when mdef is neccessary just switch the gear
(although i have to admit it might be troublesome to keep alt equips in ur inventory)

well the point to collect ideas to increase the average lifetime of my mage ;P
Xylona
Posted: Saturday, July 21, 2007 11:21:04 PM

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mage is support class because it doesn't have pdef, this is true. But it's all because of the massive damage they provide. Mage spells are some of the most expensive in the game, without the intelligence, your mp pool will be poor and regen will be low, as well as your damage. So while you may be tanking a bit more, you'll be dealing less damage with less mp.

"I find it kind of funny; I find it kind of sad. The dreams in which I'm dying are the best I've ever had."

Ign: Xylona
Class: Yao Jing
Level: 30
Server: Delphi
Devonte
Posted: Saturday, July 21, 2007 11:39:51 PM

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Xylona wrote:
mage is support class because it doesn't have pdef, this is true. But it's all because of the massive damage they provide. Mage spells are some of the most expensive in the game, without the intelligence, your mp pool will be poor and regen will be low, as well as your damage. So while you may be tanking a bit more, you'll be dealing less damage with less mp.


also your def wont be high because you wont have the 250 str for highest armour so you would use lower armor so you would have low def low damage and low health

doesnt really seem like a good idea.....

anyone on MY-CN new server PM devonte ingame to join Shinigami english speaking guild

hazrinth wrote:
Devonte knows everything about perfect world lol..just ask him Smile
Beck
Posted: Sunday, July 22, 2007 12:06:04 AM

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Location: Germany
the problem is ... i wont be tanking "a bit more"
well i think its easier to see what i think when i make an example:

mage lvl 44, lvl 40 armor, leggings and boots, lvl 44 bracers

with only! those 4 parts of regular npc equipment the defense is as following:
- mage garment: 189( 340*) defense, 1685 magic defense
- light gear : 723(1301*) defense, 1125 magic defense
- heavy gear : 1685(3033*) defense, 720 magic defense
*defense with active earth shield lvl 8 (should be +80% defense if im right)

i dont know bout higher level equipment cause i havent seen it til now ^_^'
Ice_water
Posted: Sunday, July 22, 2007 4:06:08 AM
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But light mage cant kill any class with normal magic .....

Beck
Posted: Sunday, July 22, 2007 9:21:11 AM

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k now ive seen the higher level gear in the wiki.
and the only way to play heavy mage with the best gear possible in later levels,
is to have 2* -25% requirement on the gear ... now its becoming pretty unrealistic ^_^

but still, i think such a mage might be an interesting 2nd char.

mage Lvl 120, which means 119*5=595 stats to distribute, if someone ever gets that high :3
stats required to use staff: 74 str 339 int, which leaves 192 stat points.
for heavy gear around 300 str and 65 dex is needed (355 stat points neccessary),
but if u really get -50% requirement on the gear, its just 150 str and 33 dex,
which takes 173 of the remaining 192 stat points.
the leftover 19 stat points can go into con (or int).
stats are like this then : str 150 dex 33 int 339 con 24

but i admit, a heavy gear character is more like a ...
"what if" character then anything else.

what if i ever get the gear i need ... cause without it im bound to magic garment,
bound to be support and going to miss the stats i coulda used another way.

guess ill start with an archer to get a chance to get those equips,
at least there is no way to stat that class wrong :P
Devonte
Posted: Sunday, July 22, 2007 3:01:34 PM

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Beck wrote:
k now ive seen the higher level gear in the wiki.
and the only way to play heavy mage with the best gear possible in later levels,
is to have 2* -25% requirement on the gear ... now its becoming pretty unrealistic ^_^

but still, i think such a mage might be an interesting 2nd char.

mage Lvl 120, which means 119*5=595 stats to distribute, if someone ever gets that high :3
stats required to use staff: 74 str 339 int, which leaves 192 stat points.
for heavy gear around 300 str and 65 dex is needed (355 stat points neccessary),
but if u really get -50% requirement on the gear, its just 150 str and 33 dex,
which takes 173 of the remaining 192 stat points.
the leftover 19 stat points can go into con (or int).
stats are like this then : str 150 dex 33 int 339 con 24

but i admit, a heavy gear character is more like a ...
"what if" character then anything else.

what if i ever get the gear i need ... cause without it im bound to magic garment,
bound to be support and going to miss the stats i coulda used another way.

guess ill start with an archer to get a chance to get those equips,
at least there is no way to stat that class wrong :P


max lvl is 105 so you cant do your calculations wont work

anyone on MY-CN new server PM devonte ingame to join Shinigami english speaking guild

hazrinth wrote:
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Ice_water
Posted: Sunday, July 22, 2007 3:10:53 PM
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Max lvl is 125

Devonte
Posted: Sunday, July 22, 2007 3:13:37 PM

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Ice_water wrote:
Max lvl is 125


since when?
maybe in your version but dont think it is in ours yet

anyone on MY-CN new server PM devonte ingame to join Shinigami english speaking guild

hazrinth wrote:
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Ice_water
Posted: Sunday, July 22, 2007 3:32:56 PM
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Posts: 796
Devonte wrote:
Ice_water wrote:
Max lvl is 125


since when?
maybe in your version but dont think it is in ours yet

i wrong , max 115 =.="

Beck
Posted: Sunday, July 22, 2007 7:00:31 PM

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Location: Germany
well, in the wiki there is equipment up to lvl 140 and weapons up to lvl 120 ... Rolling Eyes
and its hard to believe that theres gear for lvl 140 while the level can never be reached.

what i wrote is just an example though,
its possible to lower the stats needed and do the same for lvl ~100 equipment
but i thought since there are items for lvl 120 i just take the highest stuff possible.

thanks for the replies so far.

i really hope that heavy mage aint just a theoretical char 8)

btw do the various defense buffes stack?
like the earth shield of mage and the increase defense of the other classes?
Beck
Posted: Sunday, July 22, 2007 11:43:18 PM

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i've played again with the theory a little, well and here are the results:

to wear the best weapon possible u need to stat 30 int every 10 levels.
to wear heavy armor it is 25 str and 5 dex every 10 lvls.

now the problem is, thats 60 stat points, but u only get 50 in 10 levels.
since its true that lass int affects the mdef and the damage,
not to talk bout mp, its better to save the stats on str and dex.
now there is no way to just keep using gear below ur level,
since the deficit in str and dex will increase every level by one,
so sooner or later the gear u can wear is not worth wearing it.

the only way to bypass this deficit is to use gear that has -xx% requirements on it,
and to be able to wear it (30 stats for str and dex each lvl has to be reduced to 20),
it is neccessary to have at least -35% requirements on them.

i have noticed following:
magic garment has a defense - magic defense ratio of ~1:9,
while light gear has a def - mdef ratio of ~2:3.
the def - mdef ratio of heavy gear is ~5:2.
(this is just based on the regular shop gear lvl <40)

now ill play some maths and the results are:
magic garment 2:18, light gear 12:18, heavy gear 45:18.

so even if u only have lets say 2 pieces heavy gear with -35% req, u can just use
magic garment to fill the vacant spots, and the results would surpass the light gear.

example:

lvl 40 light gear boot, leggings, armor and 44th bracers: 723 def 1095 mdef
lvl 40 heavy boot & 44th bracers, lvl 40 magic leggings and armor: 743 def 1285 mdef
lvl 40 heavy armor and leggings, lvl 40 magic boots and 44th bracer: 1131 def 1080 mdef
lvl 40 heavy gear boot, leggings, armor and 44th bracers: 1685 def 720 mdef

the margin will increase as the level the gear gets higher.

to play such a mage its not neccessary to start with such a build right away,
but as soon as u decide to wear light gear, the choice is gone :3

btw i doubt that this build is worse then the light gear mage since the int wont differ.
its just a lot harder to get, but can be played easier solo.

btw, a support mage ... what does he stat?
he surely wont go int all the way, since even the magic garment requires some str.
since the the 30 int each 10 lvls wont change and 5+ str are needed for magic garment,
what is usually done with the 15 points left to distribute, without choosing light gear?
all con? or int increasing too?

lets assume a lvl 100 mage all int (purely support, unlikely to get to 100 ^_^')
the int is 150 points higher then with a light or heavy build, but these 150 int ...
as far as ive seen int increases matk ~1 each point, so its ~150 matk more then
with a light or heavy build ... is that really worth it?

god do i look like im obsessed with that idea? O.o i bet i do ...
happens when i have free time, i really think too much :P
k3mistry
Posted: Monday, July 23, 2007 8:30:29 AM
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Def buffs stack.

a L80 HA mage with the most up to date heavy armor has more def than a werebeast in tiger form or a wuxia. Only the werefox HA armored build has that much def as a HA mage if fully buffed.

pros: Excellent tankers, higher survivability, excellent pvp class against melee type builds,

cons: lower mp pool, lower mdmg, high int mage type builds etc are gonna give u loads of problems, lower hp, unable to wield the best weapon or gear for your lvl unless u find -%stat gears.

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Beck
Posted: Monday, July 23, 2007 8:38:16 PM

Rank: Servant
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Posts: 358
Location: Germany
thanks, thats good to know.
-> earth shield lvl 10 is a must have for this build then. 8)

looks like the difference in int between light mage/heavy mage
and a full support mage is bigger then i expected.

does anyone has access to more detailed skill information?
like the costs and effects of each level?

id really appreciate that Smile
k3mistry
Posted: Tuesday, July 24, 2007 7:18:10 AM
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beck: i do...but its all in chinese........

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kittyy
Posted: Tuesday, July 24, 2007 8:06:48 AM

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Posts: 11
my opinion...all classes and all builds have + and - ...mage with heavy armor have high p.def but not so high m.def, so you can kill some melle class but then you will be owned by some mage, and i think posibility manage your stats dosent means that heavy armor is for mage...at the end some body still will be stronger...so just have fun

Love is in the air
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