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Build for the beasts? Options
venom30
Posted: Thursday, July 19, 2007 9:22:49 AM
Rank: Newbie
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Joined: 7/19/2007
Posts: 1
Location: germany
hi! does somebody knows an good guild for the beasts? just wanna play(and get strong enough^^) and not pvp. and which skills i have to have .
Zigburd
Posted: Monday, July 23, 2007 2:46:52 PM

Rank: Servant
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Joined: 7/22/2007
Posts: 238
Location: Strömsund , Sweden
2 str 2 con 1 dex each level have worked great for me. (im the warrior class^^).

And also heavy armour and 2 handed weapons ^^


The one and only svedlord

Thanks for the siggie Armorking ^^

Ice_water
Posted: Monday, July 23, 2007 3:00:04 PM
Rank: Servant
Groups: Member

Joined: 4/30/2007
Posts: 796
Pure VIT

XKwisite
Posted: Monday, July 23, 2007 4:06:24 PM

Rank: Servant
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Joined: 7/12/2007
Posts: 467
Location: Canada
nononono no no dont go pure vit.....dumbest thing ever it leaves you with almost no armor and basically no damage so even tho u have lots of HP you will take immense damage and die really fast oh btw for yaoshou(The warrior one) if you wanna go heavy tanker put just as many attributes on str and dex as you need to use your next 2-handed weapon and heavy armor and everything else goes on con





k3mistry
Posted: Tuesday, July 24, 2007 5:04:46 AM
Rank: Servant
Groups: Member

Joined: 7/23/2007
Posts: 84
Location: Singapore
Pure vit, which i presume from wat icewater is saying is All into vit and no points anywhere else is not viable at all.

there are primarily 3 main types of yaoshous, str/con with abt 50 base dex at L90, str to use L90 axes rest into con.

the other build is also str/con but more into dex for pvp and still enough str to use axes at L90, but less con and hp for more accuracy.

the last build here is more con based, just enough str to use the L70 legendary axe, rest into con and abt 50 or so dex at L90.

of course there are other builds u can try but these are the more viable builds suited for gameplay and pvp at the moment.

My In-Game Screenies!!!
http://s200.photobucket.com/albums/aa130/k3mistry/
XKwisite
Posted: Tuesday, July 24, 2007 5:31:26 AM

Rank: Servant
Groups: Member

Joined: 7/12/2007
Posts: 467
Location: Canada
k3m will it be difficult to keep my mobs attached to me instead of running off to kill healers if im using a lvl 70 axe when im say level 90 and how bad will the dmg loss be?





k3mistry
Posted: Tuesday, July 24, 2007 5:40:08 AM
Rank: Servant
Groups: Member

Joined: 7/23/2007
Posts: 84
Location: Singapore
ok first things first, if u are using the L70 legendary axe with berserk warrior effects vs a L90 3* or L90 legendary axe, the difference would be like 1.5k-2k dmg per hit.

a L70 legendary axe (there is only 1 type by the way) +2 vs a L80 green set axe +2 has a dmg difference of almost 1k. The thing abt the L70 legendary axe is that it has a berserk warrior effect which when activated (randomly) effectively almost doubles your dmg dealt per hit at a loss of -5% of ur total hp. If it activates all the time, then your dps would be almost the same, the problem is that it doesnt and -5% of total hp is a lot as well as the fact that constant dps is always better.

ok the other thing is, aggro management. As long as u land the first hit with an aoe on lets say 10 mobs, the mobs will stick to u forever. The key here is to landing the first hit before the healer HEALS you. If u dont land the first hit, the mobs head straight for the healer when he heals you, so just land the first hit and everything will be fine. When i mean first hit, that doesnt include misses of course lol.

Luring mobs back to your main aoe party is another story altogether. To effectively lure a bunch of mobs without them running away, u have approximately 8 seconds in which to aoe the mobs before they run away. Aoe them once, aoe cooldown is 8 seconds, u start running with the mobs chasing u back to the main party, once aoe is back up, u have to run back in, and aoe again, rinse and repeat till u are back to the main aoe party.

My In-Game Screenies!!!
http://s200.photobucket.com/albums/aa130/k3mistry/
XKwisite
Posted: Tuesday, July 24, 2007 5:46:08 AM

Rank: Servant
Groups: Member

Joined: 7/12/2007
Posts: 467
Location: Canada
ok so right now what it comes down too is..say when they up the level cap how much str and dex would i be short of say a lvl 100 weapon???

and also if i only put on enough str and dex for a lvl 70 weapon at lvl 90 i wouldnt be able to get heavy armor would i? so wouldn't that hinder my tanking?









Ice_water
Posted: Tuesday, July 24, 2007 5:47:57 AM
Rank: Servant
Groups: Member

Joined: 4/30/2007
Posts: 796
World annihilation : lv1 use 100% MP and 50% HP . 1 HP become 1.5dmg

XKwisite
Posted: Tuesday, July 24, 2007 5:49:37 AM

Rank: Servant
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Joined: 7/12/2007
Posts: 467
Location: Canada
Ice_water wrote:
World annihilation : lv1 use 100% MP and 50% HP . 1 HP become 1.5dmg


so only use that skill when i have lots of spare pots or a healer handy i guess and does the MP and HP loss decrease with the lvl of the skill say so that atlvl 10 it uses 25% mana and 15% hp and 1 hp turns into say 3 dmg?





k3mistry
Posted: Tuesday, July 24, 2007 5:53:00 AM
Rank: Servant
Groups: Member

Joined: 7/23/2007
Posts: 84
Location: Singapore
XKwisite wrote:
ok so right now what it comes down too is..say when they up the level cap how much str and dex would i be short of say a lvl 100 weapon???

and also if i only put on enough str and dex for a lvl 70 weapon at lvl 90 i wouldnt be able to get heavy armor would i? so wouldn't that hinder my tanking?


ok as far as i know and as far as i have seen, the str requirements of a L80 axe to a L80 axe is a difference of abt 30. The requirements from a L80-L90 has also abt a difference of 30-40 or so str. Every lvl gives u 5 stat points to allocate, u can do the math from there lol. The Dex here is really not an issue because the dex increment for weapons and gears for yaoshous are rarely more than 5-7 per lvl.

and yes if u want to use the L90 armors, u will need to invest more str than it is required to wield the L70 legendary axe. a L80 green set axe needs approximately 242str and 44+dex to use. Its not feasible to be honest, the L90 green set armors have amazing stats, those stats on the whole set of armors alone is worth the str/dex investment over the L78-80 Legendary gold set. By the way, investing the str/dex for the L90 green set armors, those str/dex u invest for the armorset, the whole set will give u back more CON / HP then just plain investing CON for the next 10 lvls from 80-90, believe it or not. Well maybe abt the same lol...but u get tons of more defense lol.

Do take note, Armors can have stats to add hp and con too, the high lvl armor sets give a lot of hp/con values. I cant give u the exact numbers, but from experience, they do.

again just a suggestion, the choice of how u wanna make your character is still yours.

My In-Game Screenies!!!
http://s200.photobucket.com/albums/aa130/k3mistry/
XKwisite
Posted: Tuesday, July 24, 2007 5:55:30 AM

Rank: Servant
Groups: Member

Joined: 7/12/2007
Posts: 467
Location: Canada
k3mistry wrote:
XKwisite wrote:
ok so right now what it comes down too is..say when they up the level cap how much str and dex would i be short of say a lvl 100 weapon???

and also if i only put on enough str and dex for a lvl 70 weapon at lvl 90 i wouldnt be able to get heavy armor would i? so wouldn't that hinder my tanking?


ok as far as i know and as far as i have seen, the str requirements of a L80 axe to a L80 axe is a difference of abt 30. The requirements from a L80-L90 has also abt a difference of 30-40 or so str. Every lvl gives u 5 stat points to allocate, u can do the math from there lol. The Dex here is really not an issue because the dex increment for weapons and gears for yaoshous are rarely more than 5-7 per lvl.

and yes if u want to use the L90 armors, u will need to invest more str than it is required to wield the L70 legendary axe. a L80 green set axe needs approximately 242str and 44+dex to use. Its not feasible to be honest, the L90 green set armors have amazing stats, those stats on the whole set of armors alone is worth the str/dex investment over the L78-80 Legendary gold set. By the way, investing the str/dex for the L90 green set armors, those str/dex u invest for the armorset, the whole set will give u back more CON / HP then just plain investing CON for the next 10 lvls from 80-90, believe it or not. Well maybe abt the same lol...but u get tons of more defense lol.

Do take note, Armors can have stats to add hp and con too, the high lvl armor sets give a lot of hp/con values. I cant give u the exact numbers, but from experience, they do.

again just a suggestion, the choice of how u wanna make your character is still yours.


TYVM im all set now...ill stat for the next set of heavy armor and everything extra goes on con and BTW at lvl 105 with lvl 1 world annihilation ill have over 25k dmg aoe lol and btw can u kill urself with world annihilation? oh and if you dont mind does the mana and hp loss with WA decrease with lvling the skill up and increase its dmg?





k3mistry
Posted: Tuesday, July 24, 2007 5:56:41 AM
Rank: Servant
Groups: Member

Joined: 7/23/2007
Posts: 84
Location: Singapore
XKwisite wrote:
Ice_water wrote:
World annihilation : lv1 use 100% MP and 50% HP . 1 HP become 1.5dmg


so only use that skill when i have lots of spare pots or a healer handy i guess and does the MP and HP loss decrease with the lvl of the skill say so that atlvl 10 it uses 25% mana and 15% hp and 1 hp turns into say 3 dmg?


NO. Never Ever Ever Use this skill unless u have HP/MP Talismans/Fus from the cash shop equipped. LOL. Skill requires 2 rage bars to use too

NO. Hp mP loss is fixed at 50%. At lvl 10, the skill base dmg is increased, the HP/mP per point dmg multiplier is increased. Total Pdmg of this skill is based off the skill lvl base dmg, skill lvl multiplier dmg based off your total hp/mp at that point of time the skill is released and DOES NOT take Weapon DMG into consideration.

The only way u will ever get a -15% hp/mp reduction over the -50%hp/mp reduction is when u decide to become a heavenly tiger.

Hell tigers get a +10% dmg boost instead for this skill.


My In-Game Screenies!!!
http://s200.photobucket.com/albums/aa130/k3mistry/
XKwisite
Posted: Tuesday, July 24, 2007 5:58:49 AM

Rank: Servant
Groups: Member

Joined: 7/12/2007
Posts: 467
Location: Canada
oh and now a stupid question can i customize my heaven/hell preferences like use heaven for 1 skill and hell for another? so far it seems that im going heaven since it seems to be the best path for tankers?





k3mistry
Posted: Tuesday, July 24, 2007 5:59:18 AM
Rank: Servant
Groups: Member

Joined: 7/23/2007
Posts: 84
Location: Singapore
XKwisite wrote:
k3mistry wrote:
XKwisite wrote:
ok so right now what it comes down too is..say when they up the level cap how much str and dex would i be short of say a lvl 100 weapon???

and also if i only put on enough str and dex for a lvl 70 weapon at lvl 90 i wouldnt be able to get heavy armor would i? so wouldn't that hinder my tanking?


ok as far as i know and as far as i have seen, the str requirements of a L80 axe to a L80 axe is a difference of abt 30. The requirements from a L80-L90 has also abt a difference of 30-40 or so str. Every lvl gives u 5 stat points to allocate, u can do the math from there lol. The Dex here is really not an issue because the dex increment for weapons and gears for yaoshous are rarely more than 5-7 per lvl.

and yes if u want to use the L90 armors, u will need to invest more str than it is required to wield the L70 legendary axe. a L80 green set axe needs approximately 242str and 44+dex to use. Its not feasible to be honest, the L90 green set armors have amazing stats, those stats on the whole set of armors alone is worth the str/dex investment over the L78-80 Legendary gold set. By the way, investing the str/dex for the L90 green set armors, those str/dex u invest for the armorset, the whole set will give u back more CON / HP then just plain investing CON for the next 10 lvls from 80-90, believe it or not. Well maybe abt the same lol...but u get tons of more defense lol.

Do take note, Armors can have stats to add hp and con too, the high lvl armor sets give a lot of hp/con values. I cant give u the exact numbers, but from experience, they do.

again just a suggestion, the choice of how u wanna make your character is still yours.


TYVM im all set now...ill stat for the next set of heavy armor and everything extra goes on con and BTW at lvl 105 with lvl 1 world annihilation ill have over 25k dmg aoe lol and btw can u kill urself with world annihilation? oh and if you dont mind does the mana and hp loss with WA decrease with lvling the skill up and increase its dmg?


lol L105...is a rather far stretch for now. i suggest u aim for L89 first lol. i dont understand why would ur WA be at lvl 1 by the time u are L105 though lol. You cant kill yourself but others can when ur hp is at 50%, u should try using WA on a high lvl summoner with Max reflect dmg buff lol.

lvlling the skill up will only increase the base dmg as well as the dmg multiplier of the skill.

My In-Game Screenies!!!
http://s200.photobucket.com/albums/aa130/k3mistry/
XKwisite
Posted: Tuesday, July 24, 2007 6:00:17 AM

Rank: Servant
Groups: Member

Joined: 7/12/2007
Posts: 467
Location: Canada
ok thanks and i said lvl 105 with lvl 1 because i didn't know what changes would occur when i lvl'd the skill up





k3mistry
Posted: Tuesday, July 24, 2007 6:26:49 AM
Rank: Servant
Groups: Member

Joined: 7/23/2007
Posts: 84
Location: Singapore
by lvl 90, all your skills will be maxed.

My In-Game Screenies!!!
http://s200.photobucket.com/albums/aa130/k3mistry/
XKwisite
Posted: Tuesday, July 24, 2007 6:31:18 AM

Rank: Servant
Groups: Member

Joined: 7/12/2007
Posts: 467
Location: Canada
yeah unless they add some more skills





dexter
Posted: Tuesday, July 24, 2007 6:38:27 AM

Rank: Servant
Groups: Member

Joined: 5/11/2007
Posts: 86
k3mistry wrote:
by lvl 90, all your skills will be maxed.


Just for skills in skill table. God/evil skills only can be learnt if you have books. Besides, there're skills suddenly appear at somelevel such as Limit Break Skill(^^). i think there may be skills like that at higher level. They will make PW more interesting.
k3mistry
Posted: Tuesday, July 24, 2007 6:41:23 AM
Rank: Servant
Groups: Member

Joined: 7/23/2007
Posts: 84
Location: Singapore
what i meant are the skills in the skill tree which will be maxed by then.

the heaven hell skills can only be learnt from skill books dropped from bosses in the heaven hell fbs.

Limit break skills etc dont require much sp to learn.

At L92, my friend has more than 1.5million sp and he has been telling me how he wish he can sell off some sps.

As it is of now there are no new skills added to the current skill tree, and even if there is, it will be some time before it gets implemented in the eng version lol.

My In-Game Screenies!!!
http://s200.photobucket.com/albums/aa130/k3mistry/
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