Thanks for all the information Sabertooth! I'll start editing the Wiki to reflect this
Pelican wrote:oh its you acc and dodge rate? i thought thats the rates of the mob :P
I was curious about this too, but it's easy to find out. Start with a character with undistributed stat points, select a monster, take note of his Aim and Dodge percent, and add points to your agility one at a time until the Aim and Dodge figures in the box change. If the figures go up, they are your stats in relation to the monsters stats; if they go down they are the monsters stats in relation to yours.
Edit: I have confirmed it. It is your rates. What I'm trying to wrap my mind around is how are those figures calculated?
Sabertooth77 wrote:Attack : Attack shown is a range, str bares alot on out come of max damage vs min damage. Max damage is often hit more so when your str is beyond that of weapon requirement. Min damage is often hit more when your str is min for the weapon requirement or when the str is lower than weapon requirement.
Monster and player defense reduce damage by a %, like player armor.
I'm not so sure about this. I consider the Atk range to be like a dice roll. A random number is selected between those two numbers, and that is your damage before the opponents def is calculated in. The reason I doubt your method is because if you were right, there would be no randomization of your Atk and hitting the same monster over and over again would always give you the same number for damage.
My hypothesis also has it's flaws. The attribute description clearly states that Str raises your Physical Attack Power. At first, I thought this meant your Physical Atk, but after testing, adding strength does not improve this figure. Your Physical Atk is instead determined by your level bonus and weapon. If I'm right, then we will all have to accept that the idea that Str improving your damage is a myth and that Str improves your Def alone.