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Yao Shou WereBeast Class Options
Dellcain
Posted: Thursday, October 25, 2007 6:31:32 PM
Rank: Peasant
Groups: Member , Wikiperia

Joined: 10/24/2007
Posts: 18
Yao Shou Stat Relevance

STR - +p.atk, +def
CON - +hp, +hp recov,+mdef(small amount)
DEX - +hit, +evade, 20 DEX = 1%crit


Stat Ratio

Per Level: HP +34/MP +14
6 STR = 4 DEF; +4 STR = DEF +1
1 CON = Max HP +17
1 DEX = Accuracy +8, Dodge Rate +8
1 INT = Max MP +7


Yao Shou's Starting Attributes

HP: 85
MP: 35
Melee DMG 5-9
Magic DMG 1-1
Crit% 1%
Attack Rate (Based on Weapon used.)
Hit Rate 40
Dodge Rate 40
Travel Speed 4.9
Physical DEF 3
Magic DEF
-Metal 2
-Wood 2
-Water 2
-Fire 2
-Earth 2

Yao Shou - Stat Build

do not disregard STR and DEX since Heavy Armors have STR/DEX requirements.

Builds that will work.

STR - GREAT DMG, slightly higher defense than your same lvl Yao Shou. Nothing special you wouldnt want to go this way. YES you will lvl faster at lower lvls (ex. lv1-35) but after that, YOU wont be hitting as much and YOU will be taking damage more than your armor can save you from. It will be harder for you to survive inside dungeons and Territorial Wars. You'll be known as "One Hit 'insert name here'."

STR/DEX - An ordinary build. This was my build during cbt and i made a new Yao Shou when i stepped lvl45+. It always dies, solo or when being mobbed. and again this build will never survive in wars and dungeons.

STR/CON - This is a nice build if you dont mind missing a lot. You'll be forced to put HIT+ stones to your weapons and rely a lot on Bloody Demon/Burning Blood Skill. I don't think +10% hit rings would do much since it only enhances the hit ratio YOU already have.

STR/CON/DEX - As far as i know this is the Best Build. endgame Focus should be, STR:270+, DEX:50+, CON:every excess stat point.

* Why 270+ STR? extra damage, extra defense, Weapon/Armor Prerequisite's.
* Why 50+ DEX? 50x8=400, and that 400HIT will go a long way with Bloody Demon/Burning Blood Skill(Lv10=210% Hit Rate), 400 evade would be the little extra bonus too you'll never know when that miss will save you, and again Weapon/Armor Prerequisite's
* Why everything left on CON? Yao Shou's have self buffs called Inspire(Lv10=+30%HP) +17HP per CON, 100CON would give you 1.7k HP, 1,700 multiplied by .30=510HP. so 100CON+INSPIRE =2,210HP. This is ASIDE from the +34HP per/Lvl! But wait! there's more! lvl12 HP Stone's are said to give +600HP. well good luck in getting at least 1piece, but let's compute again. 600x.30=180. So that's 780HP per Lvl12 Stone you have on your armor slot. LoL.
so let's break it down.


if the current cap is Level105.
->105x34=3,570, (MaxLvl x HP per Lvl)= Base Hp w/out CON.
->100x17=1,700, (100CON x HPaddedPerCON)
->20x600=12,000, (Max#ofSlots x Lvl12 HP Stone)

->3,570+1,700+12,000= 17,270HP!!!

not big enough for you?

We Haven't Casted Inspire Yet!

->17,270 x .30 = 5,181
->17,270+5,181 = 22,451HP!!

EndGame we would have more or less This Kind of HP.

not big enough for you?
But wait! there's more!

we Haven't computed our EndGame HP for our Tiger form. (Tiger Form gives +30% more hp)

->22,451 x .30 = 6,735.3 (i have no idea how PW will compute the excess .3, so lets discard it)
->22,451+6,735= 29,186HP!!

finalizing my current build end game HP. (i feel soo safe)
->17,270+5,181 = 22,451HP!! >>> Humanoid Form
->22,451+6,735= 29,186HP!! >>> Tiger Form

btw, 80+ mobs already drop Lvl5-Lv6 stones.

oh but wait! There's more! wahahaha.
Yao Shou's have a Lvl59 Humanoid skill called Armageddon...

Quote:
Armageddon
Lv1--12 meter radius explosion, 2200 physical damage enemies in range. per 1Hp/Mp spent adds 2.2 additional damage.
Lv2--12 meter radius explosion, 2400 physical damage enemies in range. per 1Hp/Mp spent adds 2.4 additional damage.
Lv3--12 meter radius explosion, 2600 physical damage enemies in range. per 1Hp/Mp spent adds 2.6 additional damage.
Lv4--12 meter radius explosion, 2800 physical damage enemies in range. per 1Hp/Mp spent adds 2.8 additional damage.
Lv5--12 meter radius explosion, 3000 physical damage enemies in range. per 1Hp/Mp spent adds 3.0 additional damage.
Lv6--12 meter radius explosion, 3200 physical damage enemies in range. per 1Hp/Mp spent adds 3.2 additional damage.
Lv7--12 meter radius explosion, 3400 physical damage enemies in range. per 1Hp/Mp spent adds 3.4 additional damage.
Lv8--12 meter radius explosion, 3600 physical damage enemies in range. per 1Hp/Mp spent adds 3.6 additional damage.
Lv9--12 meter radius explosion, 3800 physical damage enemies in range. per 1Hp/Mp spent adds 3.8 additional damage.
Lv10-12 meter radius explosion, 4000 physical damage enemies in range. per 1Hp/Mp spent adds 4.0 additional damage.
Heaven: Hp and Mp spent is reduced by 15%.
Hell: Damage increased by 10%.
first off, Armageddon is completely independent of the listed damage in your character status screen.


->4000phys dmg, not quite impressive. but it still hurts.

->Half of the EndGame 22,451HP is converted to Armageddon damage:
->22,451 % 2 = 11,225.5 (again let's discard the .5)

->Half of the EndGame 1,470MP is converted to Armageddon damage:
->1,470 % 2 = 735

->11,225HP per point is converted to 4 dmg on a Lv10 Armageddon.
->735MP per point is converted to 4 dmg on a Lv10 Armageddon.

->11,255 x 4 = 45,020 added damage!!
->735 x 4 = 2,940 ........ not an impressive value.

->45,020+2,940 = 47,960 wooooo.

and if you go for Hell Faction(Armageddon damage +10%)

still not sure about this com****tion. but its still +10% either way.

it would come out either
->47,960 x .10 = 4,502
->47,960 + 4,796 = 52,756 + 4000 initial physical damage.
->52,756 + 4,000 = 56,756 damage!!!

or this.
->47,960 + 4000 = 51,960
->51,960 x .10 = 5,196
->51,960 + 5,196 = 57,156 damage!!!

so a Hell Faction STR/DEX/CON can dish out a 12 meter explosion dealing
A> ->52,756 + 4,000 = 56,756 damage!!!
or
B> ->51,960 + 5,196 = 57,156 damage!!!


Builds that I THINK won't work
CON - <__< MIGHT work, but can't lvl lol. even changing stats in the end will only make you lose your armor and weapon. 'you cant spam Armageddon' anywayz it needs 2 bars of vit lol.
DEX - <__< go MAKE a Yu Mang <__<
INT - <__< go MAKE a Fa Shi, Yao Jing, Yu Ling <__<
CON/DEX - <__< go MAKE a Yu Mang <__<
INT/DEX - <__< go MAKE a Fa Shi, Yao Jing, Yu Ling <__<
INT/CON - <__< go MAKE a Fa Shi, Yao Jing, Yu Ling <__<
INT/CON/DEX - <__< go MAKE a Fa Shi, Yao Jing, Yu Mang, Yu Ling <__<

its not that these builds will NEVER work on a Yao Shou, its just that, these builds do not work RIGHT NOW for a Yao Shou, we'll never know what crazy people will make out of Yao Shou's lol....


Heavy Armor
Heavy armor is mostly used by the WuXia and the YaoShou class. It has the highest defense but has the lowest magical defense. So basically your armor is paper when put up against Magic Users.

Heavy Armor Requirements (from 1-130+)
Armor names aren't static, everything can change in 1 patch, so let's just name it this way.


Top................STR...........AGI
Level---1....................5....................5
Level---5...................11...................6
Level--12..................27....................9
Level--20..................52..................14
Level--30..................77..................19
Level--40................102..................24
Level--50................127..................29
Level--60................152..................34
Level--70................177..................39
Level--80................202..................44
Level--90................227..................49
Level-100................252..................54
Level-110................277..................59
Level-120................302..................64
Level-130................327..................69



Helmet..........STR
Level---1...................5
Level---6..................11
Level--13.................24
Level--21.................45
Level--31.................65
Level--41.................85
Level--51...............105
Level--61...............125
Level--71...............145
Level--81...............165
Level--91...............185
Level-101..............205
Level-111..............225
Level-121..............245
Level-131..............265


Leggings......STR.........AGI
Level---2................6..............5
Level---8...............16.............7
Level--15..............33............10
Level--23..............60............16
Level--33..............85............21
Level--43............110............62
Level--53............135............31
Level--63............160............36
Level--73............185............41
Level--83............210............46
Level--93............235............51
Level-103...........260.............56
Level-113...........285.............61
Level-123...........310.............66
Level-133...........335.............71

Wrists................STR..............AGI
Level---3.........................7......................5
Level---9.......................18......................7
Level--16.......................35.....................11
Level--24.......................62.....................16
Level--34.......................87.....................21
Level--44.....................112.....................26
Level--54.....................137.....................31
Level--64.....................162.....................36
Level--74.....................187.....................41
Level--84.....................212.....................46
Level--94.....................237.....................51
Level-104.....................262.....................56
Level-114.....................287.....................61
Level-124.....................312.....................66
Level-134.....................337.....................71

Boots................STR................AGI
Level---4.........................8......................5
Level--10.......................19......................7
Level--18.......................39.....................11
Level--26.......................67.....................17
Level--36.......................92.....................22
Level--46.....................117.....................27
Level--56.....................142.....................32
Level--66.....................167.....................37
Level--76.....................192.....................42
Level--86.....................217.....................47
Level--96.....................242.....................52
Level-106.....................267.....................57
Level-116.....................292.....................62
Level-126.....................317.....................67
Level-136.....................342.....................72

Manteau(Lvl Req only, No Stat Req)
Level---4
Level--11
Level--18
Level--27
Level--37
Level--47
Level--57
Level--67
Level--77
Level--87
Level--97
Level-107
Level-117
Level-127
Level-137

All Accesories(Pendant,Necklace, and Rings dont have Stat requirements)


Skills and Description

All Yao Shou Skills were made for 2H Axe/2H Hammer/Dual Axe/Dual Hammer.

Humanoid Skills

Some Humanoid Skills would seem weak, but remember that it's always your base damage+the skill damage, unless it says otherwise. That's why even if you don't level your skill it still gets stronger, unless you're a a full con, and has never changed your weapon since level 1.

Bestial Hammer
Lv1--9.0dmg
Lv2--62.4dmg
Lv3--122.4dmg
Lv4--189.0dmg
Lv5--262.2dmg
Lv6--342.2dmg
Lv7--428.4dmg
Lv8--521.4dmg
Lv9--621.0dmg
Lv10-727.2dmg
Heaven: 25% chance to gain 20 vit upon use.
Hell: Cooldown increased by 3 sec, but skill never misses.

Strangle(dot=Damage overtime)
Lv1--63.3 dot
Lv2--179.3 dot
Lv3--308.5 dot
Lv4--450.9 dot
Lv5--606.5 dot
Lv6--775.3 dot
Lv7--957.3 dot
Lv8--1152.5 dot
Lv9--1360.9 dot
Lv10-1582.5 dot
Heaven: Bleed damage increases by 15%.
Hell: Cooldown decreased by 3 seconds.


Thousand Ton Hammer
Lv1--224.2 physical damage. 23% chance to paralyze enemy for 4 sec.
Lv2--310.2 physical damage. 26% chance to paralyze enemy for 4 sec.
Lv3--403.8 physical damage. 29% chance to paralyze enemy for 4 sec.
Lv4--505.0 physical damage. 32% chance to paralyze enemy for 4 sec.
Lv5--613.8 physical damage. 35% chance to paralyze enemy for 4 sec.
Lv6--730.2 physical damage. 38% chance to paralyze enemy for 4 sec.
Lv7--854.2 physical damage. 41% chance to paralyze enemy for 4 sec.
Lv8--985.8 physical damage. 44% chance to paralyze enemy for 4 sec.
Lv9--1125.0 physical damage. 47% chance to paralyze enemy for 4 sec.
Lv10-1271.8 physical damage. 50% chance to paralyze enemy for 4 sec.
Heaven: Cooldown reduced by 1 sec.
Hell: Chance to paralyze increased to 60%.


Shatter
Lv1--412.3 physical damage and lowering enemy defense by 12% for 10 seconds. Causes berserk.
Lv2--527.1 physical damage and lowering enemy defense by 14% for 10 seconds. Causes berserk.
Lv3--650.9 physical damage and lowering enemy defense by 16% for 10 seconds. Causes berserk.
Lv4--783.7 physical damage and lowering enemy defense by 18% for 10 seconds. Causes berserk.
Lv5--925.5 physical damage and lowering enemy defense by 20% for 10 seconds. Causes berserk.
Lv6--1076.3 physical damage and lowering enemy defense by 22% for 10 seconds. Causes berserk.
Lv7--1236.1 physical damage and lowering enemy defense by 24% for 10 seconds. Causes berserk.
Lv8--1404.9 physical damage and lowering enemy defense by 26% for 10 seconds. Causes berserk.
Lv9--1582.7 physical damage and lowering enemy defense by 28% for 10 seconds. Causes berserk.
Lv10-1769.5 physical damage and lowering enemy defense by 30% for 10 seconds. Causes berserk.
Heaven: Lowers enemy defense by 45%.
Hell: Requires 10 less vit


Defiance
Lv1--attack within 8.4 meters. Does 55% base damage+1275.4 weapon damage+reduce enemy evasion by 23% for 8s
Lv2--attack within 8.8 meters. Does 60% base damage+1423.3 weapon damage+reduce enemy evasion by 26% for 8s
Lv3--attack within 9.2 meters. Does 65% base damage+1577.8 weapon damage+reduce enemy evasion by 29% for 8s
Lv4--attack within 9.6 meters. Does 70% base damage+1738.9 weapon damage+reduce enemy evasion by 32% for 8s
Lv5--attack within 10.0 meters. Does 75% base damage+1906.6 weapon damage+reduce enemy evasion by 35% for 8s
Lv6--attack within 10.4 meters. Does 80% base damage+2080.9 weapon damage+reduce enemy evasion by 38% for 8s
Lv7--attack within 10.8 meters. Does 85% base damage+2261.8 weapon damage+reduce enemy evasion by 41% for 8s
Lv8--attack within 11.2 meters. Does 90% base damage+2449.3 weapon damage+reduce enemy evasion by 44% for 8s
Lv9--attack within 11.6 meters. Does 95% base damage+2643.4 weapon damage+reduce enemy evasion by 47% for 8s
Lv10-attack within 12.0 meters. Does 100% base damage+2844.1 weapon damage+reduce enemy evasion by 50% for 8s
Heaven: Charge time increased by 0.7 sec, skill hits 100%
Hell: Crit rate increased by 35% for 6 sec.

Humanoid Area of Effect Skills (AOE)

Funeral Bell (Attack Enemies in front of you)
Lv1--141.3 physical damage.
Lv2--206.5 physical damage.
Lv3--277.7 physical damage.
Lv4--354.9 physical damage.
Lv5--483.1 physical damage.
Lv6--527.3 physical damage.
Lv7--622.5 physical damage.
Lv8--723.7 physical damage.
Lv9--830.9 physical damage.
Lv10-944.1 physical damage.
Heaven: Area of effect increased by 50%.
Hell: Cooldown reduced by 2 sec.

Flaming Wind
Lv1--8.4 meter line. All enemies suffer 110% physical damage and 764.7 fire damage over 15 seconds.
Lv2--8.8 meter line. All enemies suffer 120% physical damage and 938.8 fire damage over 15 seconds.
Lv3--9.2 meter line. All enemies suffer 130% physical damage and 1125.3 fire damage over 15 seconds.
Lv4--9.6 meter line. All enemies suffer 140% physical damage and 1324.2 fire damage over 15 seconds.
Lv5--10.0 meter line. All enemies suffer 150% physical damage and 1535.5 fire damage over 15 seconds.
Lv6--10.4 meter line. All enemies suffer 160% physical damage and 1759.2 fire damage over 15 seconds.
Lv7--10.8 meter line. All enemies suffer 170% physical damage and 1995.3 fire damage over 15 seconds.
Lv8--11.2 meter line. All enemies suffer 180% physical damage and 2243.8 fire damage over 15 seconds.
Lv9--11.8 meter line. All enemies suffer 190% physical damage and 2504.7 fire damage over 15 seconds.
Lv10-12.0 meter line. All enemies suffer 200% physical damage and 2778.0 fire damage over 15 seconds.
Heaven: +1500 fire damage.
Hell: 25% chance of no vit upon use.

Splitting Earth
Lv1--enemies in a 10 meter radius suffer 699.4 physical damage and are knocked back 6.3 meters.
Lv2--enemies in a 10 meter radius suffer 797.8 physical damage and are knocked back 6.6 meters.
Lv3--enemies in a 10 meter radius suffer 901.2 physical damage and are knocked back 6.9 meters.
Lv4--enemies in a 10 meter radius suffer 1009.6 physical damage and are knocked back 7.2 meters.
Lv5--enemies in a 10 meter radius suffer 1123.0 physical damage and are knocked back 7.5 meters.
Lv6--enemies in a 10 meter radius suffer 1241.4 physical damage and are knocked back 7.8 meters.
Lv7--enemies in a 10 meter radius suffer 1364.8 physical damage and are knocked back 8.1 meters.
Lv8--enemies in a 10 meter radius suffer 1493.2 physical damage and are knocked back 8.4 meters.
Lv9--enemies in a 10 meter radius suffer 1626.6 physical damage and are knocked back 8.7 meters.
Lv10-enemies in a 10 meter radius suffer 1765.0 physical damage and are knocked back 9.0 meters.
Heaven: Cooldown reduced by 2 sec.
Hell: Steals 18 vit on every mob it hits.

Armageddon
Lv1--12 meter radius explosion, 2200 physical damage enemies in range. per 1Hp/Mp spent adds 2.2 additional damage.
Lv2--12 meter radius explosion, 2400 physical damage enemies in range. per 1Hp/Mp spent adds 2.4 additional damage.
Lv3--12 meter radius explosion, 2600 physical damage enemies in range. per 1Hp/Mp spent adds 2.6 additional damage.
Lv4--12 meter radius explosion, 2800 physical damage enemies in range. per 1Hp/Mp spent adds 2.8 additional damage.
Lv5--12 meter radius explosion, 3000 physical damage enemies in range. per 1Hp/Mp spent adds 3.0 additional damage.
Lv6--12 meter radius explosion, 3200 physical damage enemies in range. per 1Hp/Mp spent adds 3.2 additional damage.
Lv7--12 meter radius explosion, 3400 physical damage enemies in range. per 1Hp/Mp spent adds 3.4 additional damage.
Lv8--12 meter radius explosion, 3600 physical damage enemies in range. per 1Hp/Mp spent adds 3.6 additional damage.
Lv9--12 meter radius explosion, 3800 physical damage enemies in range. per 1Hp/Mp spent adds 3.8 additional damage.
Lv10-12 meter radius explosion, 4000 physical damage enemies in range. per 1Hp/Mp spent adds 4.0 additional damage.
Heaven: Hp and Mp spent is reduced by 15%.
Hell: Damage increased by 10%.

Passives and Buffs

Swimming Mastery
Lv1--Movement rate in water is increased by 50%

Bestial Strength
Lv1--increase Hp recovery to +2/second.
Lv2--increase Hp recovery to +4/second.
Lv3--increase Hp recovery to +6/second.
Lv4--increase Hp recovery to +8/second.
Lv5--increase Hp recovery to +10/second.
Lv6--increase Hp recovery to +12/second.
Lv7--increase Hp recovery to +14/second.
Lv8--increase Hp recovery to +16/second.
Lv9--increase Hp recovery to +18/second.
Lv10-increase Hp recovery to +20/second.
Heaven: Mp recovery +10/second.
Hell: Hp recovery +35/second.

Inspire
Lv1--health of character and all allies are increased by 12% for 30 minutes.
Lv2--health of character and all allies are increased by 14% for 30 minutes.
Lv3--health of character and all allies are increased by 16% for 30 minutes.
Lv4--health of character and all allies are increased by 18% for 30 minutes.
Lv5--health of character and all allies are increased by 20% for 30 minutes.
Lv6--health of character and all allies are increased by 22% for 30 minutes.
Lv7--health of character and all allies are increased by 24% for 30 minutes.
Lv8--health of character and all allies are increased by 26% for 30 minutes.
Lv9--health of character and all allies are increased by 28% for 30 minutes.
Lv10-health of character and all allies are increased by 30% for 30 minutes.
Heaven: Duration increased to 60 min.
Hell: Gain 50% more vitality.

Burning Blood
Lv1--Raises to hit rate by 110% for 10 minutes. Lowers maximum and current health by 25%.
Lv2--Raises to hit rate by 120% for 10 minutes. Lowers maximum and current health by 24%.
Lv3--Raises to hit rate by 130% for 10 minutes. Lowers maximum and current health by 23%.
Lv4--Raises to hit rate by 140% for 10 minutes. Lowers maximum and current health by 22%.
Lv5--Raises to hit rate by 150% for 10 minutes. Lowers maximum and current health by 21%.
Lv6--Raises to hit rate by 160% for 10 minutes. Lowers maximum and current health by 20%.
Lv7--Raises to hit rate by 170% for 10 minutes. Lowers maximum and current health by 19%.
Lv8--Raises to hit rate by 180% for 10 minutes. Lowers maximum and current health by 18%.
Lv9--Raises to hit rate by 190% for 10 minutes. Lowers maximum and current health by 17%.
Lv10-Raises to hit rate by 200% for 10 minutes. Lowers maximum and current health by 16%.
Heaven: Health reduction lowered to 10%.
Hell: Increase hit rate by 300%.

Divine Strength
Lv1--+12% additional physical damage for you and allies for 30 minutes.
Lv2--+14% additional physical damage for you and allies for 30 minutes.
Lv3--+16% additional physical damage for you and allies for 30 minutes.
Lv4--+18% additional physical damage for you and allies for 30 minutes.
Lv5--+20% additional physical damage for you and allies for 30 minutes.
Lv6--+22% additional physical damage for you and allies for 30 minutes.
Lv7--+24% additional physical damage for you and allies for 30 minutes.
Lv8--+26% additional physical damage for you and allies for 30 minutes.
Lv9--+28% additional physical damage for you and allies for 30 minutes.
Lv10-+30% additional physical damage for you and allies for 30 minutes.
Heaven: Increase attack by 50%.
Hell: Party member crit rates increased by 5% for 1 min.

Axe and Hammer Mastery
Lv1--All Axes and Hammers attacks gain 6% additional damage.
Lv2--All Axes and Hammers attacks gain 12% additional damage.
Lv3--All Axes and Hammers attacks gain 18% additional damage.
Lv4--All Axes and Hammers attacks gain 24% additional damage.
Lv5--All Axes and Hammers attacks gain 30% additional damage.
Lv6--All Axes and Hammers attacks gain 36% additional damage.
Lv7--All Axes and Hammers attacks gain 42% additional damage.
Lv8--All Axes and Hammers attacks gain 48% additional damage.
Lv9--All Axes and Hammers attacks gain 54% additional damage.
Lv10-All Axes and Hammers attacks gain 60% additional damage.
Heaven: Attack bonus increased by 100%.
Hell: Axes and Hammers attacks have a 2% chance of instant kill.

Bestial Form
Lv1--Gains 15% additional physical defense in Tiger Form.
Lv2--Gains 20% additional physical defense in Tiger Form.
Lv3--Gains 25% additional physical defense in Tiger Form.
Lv4--Gains 30% additional physical defense in Tiger Form.
Lv5--Gains 35% additional physical defense in Tiger Form.
Lv6--Gains 40% additional physical defense in Tiger Form.
Lv7--Gains 45% additional physical defense in Tiger Form.
Lv8--Gains 50% additional physical defense in Tiger Form.
Lv9--Gains 55% additional physical defense in Tiger Form.
Lv10-Gains 60% additional physical defense in Tiger Form.
Heaven: Defense bonus increased to 120%.
Hell: All attacks in beast form have a 2% chance of instant kill.

Bestial Fury
Lv1--every hit received increases vigor by 5 for 15 seconds.
Heaven: Duration increased by 20 sec.
Hell: Gain 8 more vitality with each hit received.

Tiger Skills

Roar of the Tiger
Lv1--maximum health by 10%, movement rate improves by 20%, and all regular attacks suffer a 20% penalty.
Lv2--maximum health by 20%, movement rate improves by 35%, and all regular attacks suffer a 35% penalty.
Lv3--maximum health by 30%, movement rate improves by 50%, and all regular attacks suffer a 50% penalty.
Heaven: Maximum health increased by 40%.
Hell: no Damage Penalty.

Raging Bite
Lv1--Enemy suffers 208.1 damage over 15 seconds.
Lv2--Enemy suffers 342.5 damage over 15 seconds.
Lv3--Enemy suffers 490.3 damage over 15 seconds.
Lv4--Enemy suffers 651.5 damage over 15 seconds.
Lv5--Enemy suffers 826.1 damage over 15 seconds.
Lv6--Enemy suffers 1014.1 damage over 15 seconds.
Lv7--Enemy suffers 1215.5 damage over 15 seconds.
Lv8--Enemy suffers 1430.3 damage over 15 seconds.
Lv9--Enemy suffers 1658.5 damage over 15 seconds.
Lv10-Enemy suffers 1900.1 damage over 15 seconds.
Heaven: Requires 5 less vit.
Hell: Cooldown -0.5 sec.

Wrath of the Tiger
Lv1--cancels opponents' current skill+282.0 physical damage.
Lv2--cancels opponents' current skill+374.9 physical damage.
Lv3--cancels opponents' current skill+475.6 physical damage.
Lv4--cancels opponents' current skill+584.1 physical damage.
Lv5--cancels opponents' current skill+700.4 physical damage.
Lv6--cancels opponents' current skill+824.5 physical damage.
Lv7--cancels opponents' current skill+956.4 physical damage.
Lv8--cancels opponents' current skill+1096.1 physical damage.
Lv9--cancels opponents' current skill+1243.6 physical damage.
Lv10-cancels opponents' current skill+1398.9 physical damage.
Heaven: Damage increased by 800.
Hell: Cooldown reduced by 1 sec.

Tiger's Maw
Lv1--585.1 physical damage+lowers enemy pdef by 23% for 10 seconds. Causes berserk.
Lv2--718.5 physical damage+lowers enemy pdef by 26% for 10 seconds. Causes berserk.
Lv3--861.5 physical damage+lowers enemy pdef by 29% for 10 seconds. Causes berserk.
Lv4--1014.1 physical damage+lowers enemy pdef by 32% for 10 seconds. Causes berserk.
Lv5--1176.3 physical damage+lowers enemy pdef by 35% for 10 seconds. Causes berserk.
Lv6--1348.1 physical damage+lowers enemy pdef by 38% for 10 seconds. Causes berserk.
Lv7--1529.1 physical damage+lowers enemy pdef by 41% for 10 seconds. Causes berserk.
Lv8--1720.5 physical damage+lowers enemy pdef by 44% for 10 seconds. Causes berserk.
Lv9--1921.1 physical damage+lowers enemy pdef by 47% for 10 seconds. Causes berserk.
Lv10-2131.3 physical damage+lowers enemy pdef by 50% for 10 seconds. Causes berserk.
Heaven: 25% chance that no vit, instead you gain 35 vitality.
Hell: Shatter duration increased by 5 sec.

Turbulent Seas
Lv1--4.2 meter radius. Does 581.9 physical damage, for 4.4 seconds and the enemy will be slowed by 50%.
Lv2--4.4 meter radius. Does 663.8 physical damage, for 4.8 seconds and the enemy will be slowed by 50%.
Lv3--4.6 meter radius. Does 749.9 physical damage, for 5.2 seconds and the enemy will be slowed by 50%.
Lv4--4.8 meter radius. Does 840.2 physical damage, for 5.6 seconds and the enemy will be slowed by 50%.
Lv5--5.0 meter radius. Does 934.7 physical damage, for 6.0 seconds and the enemy will be slowed by 50%.
Lv6--5.2 meter radius. Does 1033.4 physical damage, for 6.4 seconds and the enemy will be slowed by 50%.
Lv7--5.4 meter radius. Does 1136.3 physical damage, for 6.8 seconds and the enemy will be slowed by 50%.
Lv8--5.6 meter radius. Does 1243.4 physical damage, for 7.2 seconds and the enemy will be slowed by 50%.
Lv9--5.8 meter radius. Does 1354.7 physical damage, for 7.6 seconds and the enemy will be slowed by 50%.
Lv10-6.0 meter radius. Does 1470.2 physical damage, for 8.0 seconds and the enemy will be slowed by 50%.
Heaven: Slow increased to 65%.
Hell: 25% chance of causing paralysis for 4 sec.

Sundering Heaven (12 meter radius)
Lv1--110% physical damage and 4993.7 additional bleed damage. Damage done is converted into health, gaining 2100 health for 30 seconds.
Lv2--120% physical damage and 5363.4 additional bleed damage. Damage done is converted into health, gaining 2400 health for 30 seconds.
Lv3--130% physical damage and 5744.3 additional bleed damage. Damage done is converted into health, gaining 2700 health for 30 seconds.
Lv4--140% physical damage and 6136.4 additional bleed damage. Damage done is converted into health, gaining 3000 health for 30 seconds.
Lv5--150% physical damage and 6539.7 additional bleed damage. Damage done is converted into health, gaining 3300 health for 30 seconds.
Lv6--160% physical damage and 6954.2 additional bleed damage. Damage done is converted into health, gaining 3600 health for 30 seconds.
Lv7--170% physical damage and 7379.9 additional bleed damage. Damage done is converted into health, gaining 3900 health for 30 seconds.
Lv8--180% physical damage and 7816.8 additional bleed damage. Damage done is converted into health, gaining 4200 health for 30 seconds.
Lv9--190% physical damage and 8264.9 additional bleed damage. Damage done is converted into health, gaining 4500 health for 30 seconds.
Lv10-200% physical damage and 8724.2 additional bleed damage. Damage done is converted into health, gaining 4800 health for 30 seconds.
Heaven: Amount of health gained set to 6666.
Hell: All attacks become criticals for 5 sec. Amount of health gained set to 4000.

Tiger Buff Skills

Poison Fangs
Lv1--regular attacks in animal form cause additional 12% wood damage for 15 minutes.
Lv2--regular attacks in animal form cause additional 14% wood damage for 15 minutes.
Lv3--regular attacks in animal form cause additional 16% wood damage for 15 minutes.
Lv4--regular attacks in animal form cause additional 18% wood damage for 15 minutes.
Lv5--regular attacks in animal form cause additional 20% wood damage for 15 minutes.
Lv6--regular attacks in animal form cause additional 22% wood damage for 15 minutes.
Lv7--regular attacks in animal form cause additional 24% wood damage for 15 minutes.
Lv8--regular attacks in animal form cause additional 26% wood damage for 15 minutes.
Lv9--regular attacks in animal form cause additional 28% wood damage for 15 minutes.
Lv10-regular attacks in animal form cause additional 30% wood damage for 15 minutes.
Heaven: Duration increased to 30 min.
Hell: Additional wood damage increased by 50%.

Tiger's Challenge
Lv1--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv2--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv3--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv4--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv5--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv6--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv7--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv8--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv9--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv10-forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Heaven: Defense of enemies in the area is reduced by 30% for 10 sec.
Hell: 100% of all physical damage is reflected for 10 sec.

Tiger's Presence (12 meter radius)
Lv1--reduce attack power and speed by 12% and slows by 23% for 10 sec.
Lv2--reduce attack power and speed by 14% and slows by 26% for 10 sec.
Lv3--reduce attack power and speed by 16% and slows by 29% for 10 sec.
Lv4--reduce attack power and speed by 18% and slows by 32% for 10 sec.
Lv5--reduce attack power and speed by 20% and slows by 35% for 10 sec.
Lv6--reduce attack power and speed by 22% and slows by 38% for 10 sec.
Lv7--reduce attack power and speed by 24% and slows by 41% for 10 sec.
Lv8--reduce attack power and speed by 26% and slows by 44% for 10 sec.
Lv9--reduce attack power and speed by 28% and slows by 47% for 10 sec.
Lv10-reduce attack power and speed by 30% and slows by 50% for 10 sec.
Heaven: 33% chance to paralyze all enemies for 3 sec.
Hell: 20% chance to stun all enemies for 3 sec.

Veil of Shadow
Lv1--reduces all damage by 90% for 20 sec. Speed is reduced by 50%.


I do not take credit for this.I do not know how accurate it is but was very detailed so i thought i would share the find. Dancing

Credits to:
Lotus - www.clan-lotus.co.nr
Holy Order of Light - www.holy-order.org
Perfect World intl. - www.perfectworld.cc



Credit to......to....to...uhmmm!?!? o yea Nimriel!!!!!
artjom
Posted: Monday, October 29, 2007 9:28:05 PM

Rank: Servant
Groups: Member

Joined: 9/2/2007
Posts: 64
Location: germany
nice share ^^


Server: Oracle MY - EN
active Chars: Gold
Lord Devil
Posted: Monday, October 29, 2007 9:59:02 PM

Rank: Lord
Groups: Administrator , Wikiperia

Joined: 3/6/2007
Posts: 1,308
Location: Austria
Nice guide, thx for sharing.
PimpinG
Posted: Monday, October 29, 2007 10:00:49 PM

Rank: Servant
Groups: Member , Wikiperia

Joined: 7/26/2007
Posts: 1,440
Location: ★☆NL☆★
omg, thats awsome :O +1 karma for u :D

loudmouth of Wikiperia Smile


thnx Nimriel for clan logo+siggy (^^,)
devilz
Posted: Tuesday, October 30, 2007 2:09:34 AM
Rank: Peasant
Groups: Member

Joined: 10/7/2007
Posts: 18
this guide belong to Guinglain's from PW-Phi http://pwboards.levelupgames.ph/index.php?showtopic=6055
Dellcain
Posted: Tuesday, October 30, 2007 2:37:33 AM
Rank: Peasant
Groups: Member , Wikiperia

Joined: 10/24/2007
Posts: 18
devilz wrote:
this guide belong to Guinglain's from PW-Phi http://pwboards.levelupgames.ph/index.php?showtopic=6055


As i said i didn't claim it just posted it Very Happy And thankyou for clearing up the poster rights i will edit itApplause



Credit to......to....to...uhmmm!?!? o yea Nimriel!!!!!
LordKing
Posted: Saturday, November 17, 2007 2:38:52 PM
Rank: Newbie
Groups: Member

Joined: 11/17/2007
Posts: 7
i don't know if any of you guys have check but erm lvl12 hp stone only add 150 hp
i have to register here to tell every1 here Whistle Whistle
normally i would just read the forum
well the calculations of the hp is screwedDancing
4l3xX
Posted: Sunday, November 18, 2007 12:20:49 AM
Rank: Peasant
Groups: Member

Joined: 6/25/2007
Posts: 39
Location: PC
yeah, i have already saw it... i think he calculated 150*4(maximum slots), then calculated again the maximun slots, and forget that have 6 diferents armors that have slots...so is 6*4*150...
LordKing
Posted: Sunday, November 18, 2007 8:34:26 AM
Rank: Newbie
Groups: Member

Joined: 11/17/2007
Posts: 7
the total damage would have beed 57k - 36k = 21k damage only
that's reduce alot......Brick wall
anyofme
Posted: Friday, December 07, 2007 4:28:37 AM
Rank: Newbie
Groups: Member

Joined: 12/7/2007
Posts: 2
Location: Malaysia
Dellcain wrote:
Yao Shou Stat Relevance

STR - +p.atk, +def
CON - +hp, +hp recov,+mdef(small amount)
DEX - +hit, +evade, 20 DEX = 1%crit


Stat Ratio

Per Level: HP +34/MP +14
6 STR = 4 DEF; +4 STR = DEF +1
1 CON = Max HP +17
1 DEX = Accuracy +8, Dodge Rate +8
1 INT = Max MP +7


Yao Shou's Starting Attributes

HP: 85
MP: 35
Melee DMG 5-9
Magic DMG 1-1
Crit% 1%
Attack Rate (Based on Weapon used.)
Hit Rate 40
Dodge Rate 40
Travel Speed 4.9
Physical DEF 3
Magic DEF
-Metal 2
-Wood 2
-Water 2
-Fire 2
-Earth 2

Yao Shou - Stat Build

do not disregard STR and DEX since Heavy Armors have STR/DEX requirements.

Builds that will work.

STR - GREAT DMG, slightly higher defense than your same lvl Yao Shou. Nothing special you wouldnt want to go this way. YES you will lvl faster at lower lvls (ex. lv1-35) but after that, YOU wont be hitting as much and YOU will be taking damage more than your armor can save you from. It will be harder for you to survive inside dungeons and Territorial Wars. You'll be known as "One Hit 'insert name here'."

STR/DEX - An ordinary build. This was my build during cbt and i made a new Yao Shou when i stepped lvl45+. It always dies, solo or when being mobbed. and again this build will never survive in wars and dungeons.

STR/CON - This is a nice build if you dont mind missing a lot. You'll be forced to put HIT+ stones to your weapons and rely a lot on Bloody Demon/Burning Blood Skill. I don't think +10% hit rings would do much since it only enhances the hit ratio YOU already have.

STR/CON/DEX - As far as i know this is the Best Build. endgame Focus should be, STR:270+, DEX:50+, CON:every excess stat point.

* Why 270+ STR? extra damage, extra defense, Weapon/Armor Prerequisite's.
* Why 50+ DEX? 50x8=400, and that 400HIT will go a long way with Bloody Demon/Burning Blood Skill(Lv10=210% Hit Rate), 400 evade would be the little extra bonus too you'll never know when that miss will save you, and again Weapon/Armor Prerequisite's
* Why everything left on CON? Yao Shou's have self buffs called Inspire(Lv10=+30%HP) +17HP per CON, 100CON would give you 1.7k HP, 1,700 multiplied by .30=510HP. so 100CON+INSPIRE =2,210HP. This is ASIDE from the +34HP per/Lvl! But wait! there's more! lvl12 HP Stone's are said to give +600HP. well good luck in getting at least 1piece, but let's compute again. 600x.30=180. So that's 780HP per Lvl12 Stone you have on your armor slot. LoL.
so let's break it down.


if the current cap is Level105.
->105x34=3,570, (MaxLvl x HP per Lvl)= Base Hp w/out CON.
->100x17=1,700, (100CON x HPaddedPerCON)
->20x600=12,000, (Max#ofSlots x Lvl12 HP Stone)

->3,570+1,700+12,000= 17,270HP!!!

not big enough for you?

We Haven't Casted Inspire Yet!

->17,270 x .30 = 5,181
->17,270+5,181 = 22,451HP!!

EndGame we would have more or less This Kind of HP.

not big enough for you?
But wait! there's more!

we Haven't computed our EndGame HP for our Tiger form. (Tiger Form gives +30% more hp)

->22,451 x .30 = 6,735.3 (i have no idea how PW will compute the excess .3, so lets discard it)
->22,451+6,735= 29,186HP!!

finalizing my current build end game HP. (i feel soo safe)
->17,270+5,181 = 22,451HP!! >>> Humanoid Form
->22,451+6,735= 29,186HP!! >>> Tiger Form

btw, 80+ mobs already drop Lvl5-Lv6 stones.

oh but wait! There's more! wahahaha.
Yao Shou's have a Lvl59 Humanoid skill called Armageddon...

Quote:
Armageddon
Lv1--12 meter radius explosion, 2200 physical damage enemies in range. per 1Hp/Mp spent adds 2.2 additional damage.
Lv2--12 meter radius explosion, 2400 physical damage enemies in range. per 1Hp/Mp spent adds 2.4 additional damage.
Lv3--12 meter radius explosion, 2600 physical damage enemies in range. per 1Hp/Mp spent adds 2.6 additional damage.
Lv4--12 meter radius explosion, 2800 physical damage enemies in range. per 1Hp/Mp spent adds 2.8 additional damage.
Lv5--12 meter radius explosion, 3000 physical damage enemies in range. per 1Hp/Mp spent adds 3.0 additional damage.
Lv6--12 meter radius explosion, 3200 physical damage enemies in range. per 1Hp/Mp spent adds 3.2 additional damage.
Lv7--12 meter radius explosion, 3400 physical damage enemies in range. per 1Hp/Mp spent adds 3.4 additional damage.
Lv8--12 meter radius explosion, 3600 physical damage enemies in range. per 1Hp/Mp spent adds 3.6 additional damage.
Lv9--12 meter radius explosion, 3800 physical damage enemies in range. per 1Hp/Mp spent adds 3.8 additional damage.
Lv10-12 meter radius explosion, 4000 physical damage enemies in range. per 1Hp/Mp spent adds 4.0 additional damage.
Heaven: Hp and Mp spent is reduced by 15%.
Hell: Damage increased by 10%.
first off, Armageddon is completely independent of the listed damage in your character status screen.


->4000phys dmg, not quite impressive. but it still hurts.

->Half of the EndGame 22,451HP is converted to Armageddon damage:
->22,451 % 2 = 11,225.5 (again let's discard the .5)

->Half of the EndGame 1,470MP is converted to Armageddon damage:
->1,470 % 2 = 735

->11,225HP per point is converted to 4 dmg on a Lv10 Armageddon.
->735MP per point is converted to 4 dmg on a Lv10 Armageddon.

->11,255 x 4 = 45,020 added damage!!
->735 x 4 = 2,940 ........ not an impressive value.

->45,020+2,940 = 47,960 wooooo.

and if you go for Hell Faction(Armageddon damage +10%)

still not sure about this com****tion. but its still +10% either way.

it would come out either
->47,960 x .10 = 4,502
->47,960 + 4,796 = 52,756 + 4000 initial physical damage.
->52,756 + 4,000 = 56,756 damage!!!

or this.
->47,960 + 4000 = 51,960
->51,960 x .10 = 5,196
->51,960 + 5,196 = 57,156 damage!!!

so a Hell Faction STR/DEX/CON can dish out a 12 meter explosion dealing
A> ->52,756 + 4,000 = 56,756 damage!!!
or
B> ->51,960 + 5,196 = 57,156 damage!!!


Builds that I THINK won't work
CON - <__< MIGHT work, but can't lvl lol. even changing stats in the end will only make you lose your armor and weapon. 'you cant spam Armageddon' anywayz it needs 2 bars of vit lol.
DEX - <__< go MAKE a Yu Mang <__<
INT - <__< go MAKE a Fa Shi, Yao Jing, Yu Ling <__<
CON/DEX - <__< go MAKE a Yu Mang <__<
INT/DEX - <__< go MAKE a Fa Shi, Yao Jing, Yu Ling <__<
INT/CON - <__< go MAKE a Fa Shi, Yao Jing, Yu Ling <__<
INT/CON/DEX - <__< go MAKE a Fa Shi, Yao Jing, Yu Mang, Yu Ling <__<

its not that these builds will NEVER work on a Yao Shou, its just that, these builds do not work RIGHT NOW for a Yao Shou, we'll never know what crazy people will make out of Yao Shou's lol....


Heavy Armor
Heavy armor is mostly used by the WuXia and the YaoShou class. It has the highest defense but has the lowest magical defense. So basically your armor is paper when put up against Magic Users.

Heavy Armor Requirements (from 1-130+)
Armor names aren't static, everything can change in 1 patch, so let's just name it this way.


Top................STR...........AGI
Level---1....................5....................5
Level---5...................11...................6
Level--12..................27....................9
Level--20..................52..................14
Level--30..................77..................19
Level--40................102..................24
Level--50................127..................29
Level--60................152..................34
Level--70................177..................39
Level--80................202..................44
Level--90................227..................49
Level-100................252..................54
Level-110................277..................59
Level-120................302..................64
Level-130................327..................69



Helmet..........STR
Level---1...................5
Level---6..................11
Level--13.................24
Level--21.................45
Level--31.................65
Level--41.................85
Level--51...............105
Level--61...............125
Level--71...............145
Level--81...............165
Level--91...............185
Level-101..............205
Level-111..............225
Level-121..............245
Level-131..............265


Leggings......STR.........AGI
Level---2................6..............5
Level---8...............16.............7
Level--15..............33............10
Level--23..............60............16
Level--33..............85............21
Level--43............110............62
Level--53............135............31
Level--63............160............36
Level--73............185............41
Level--83............210............46
Level--93............235............51
Level-103...........260.............56
Level-113...........285.............61
Level-123...........310.............66
Level-133...........335.............71

Wrists................STR..............AGI
Level---3.........................7......................5
Level---9.......................18......................7
Level--16.......................35.....................11
Level--24.......................62.....................16
Level--34.......................87.....................21
Level--44.....................112.....................26
Level--54.....................137.....................31
Level--64.....................162.....................36
Level--74.....................187.....................41
Level--84.....................212.....................46
Level--94.....................237.....................51
Level-104.....................262.....................56
Level-114.....................287.....................61
Level-124.....................312.....................66
Level-134.....................337.....................71

Boots................STR................AGI
Level---4.........................8......................5
Level--10.......................19......................7
Level--18.......................39.....................11
Level--26.......................67.....................17
Level--36.......................92.....................22
Level--46.....................117.....................27
Level--56.....................142.....................32
Level--66.....................167.....................37
Level--76.....................192.....................42
Level--86.....................217.....................47
Level--96.....................242.....................52
Level-106.....................267.....................57
Level-116.....................292.....................62
Level-126.....................317.....................67
Level-136.....................342.....................72

Manteau(Lvl Req only, No Stat Req)
Level---4
Level--11
Level--18
Level--27
Level--37
Level--47
Level--57
Level--67
Level--77
Level--87
Level--97
Level-107
Level-117
Level-127
Level-137

All Accesories(Pendant,Necklace, and Rings dont have Stat requirements)


Skills and Description

All Yao Shou Skills were made for 2H Axe/2H Hammer/Dual Axe/Dual Hammer.

Humanoid Skills

Some Humanoid Skills would seem weak, but remember that it's always your base damage+the skill damage, unless it says otherwise. That's why even if you don't level your skill it still gets stronger, unless you're a a full con, and has never changed your weapon since level 1.

Bestial Hammer
Lv1--9.0dmg
Lv2--62.4dmg
Lv3--122.4dmg
Lv4--189.0dmg
Lv5--262.2dmg
Lv6--342.2dmg
Lv7--428.4dmg
Lv8--521.4dmg
Lv9--621.0dmg
Lv10-727.2dmg
Heaven: 25% chance to gain 20 vit upon use.
Hell: Cooldown increased by 3 sec, but skill never misses.

Strangle(dot=Damage overtime)
Lv1--63.3 dot
Lv2--179.3 dot
Lv3--308.5 dot
Lv4--450.9 dot
Lv5--606.5 dot
Lv6--775.3 dot
Lv7--957.3 dot
Lv8--1152.5 dot
Lv9--1360.9 dot
Lv10-1582.5 dot
Heaven: Bleed damage increases by 15%.
Hell: Cooldown decreased by 3 seconds.


Thousand Ton Hammer
Lv1--224.2 physical damage. 23% chance to paralyze enemy for 4 sec.
Lv2--310.2 physical damage. 26% chance to paralyze enemy for 4 sec.
Lv3--403.8 physical damage. 29% chance to paralyze enemy for 4 sec.
Lv4--505.0 physical damage. 32% chance to paralyze enemy for 4 sec.
Lv5--613.8 physical damage. 35% chance to paralyze enemy for 4 sec.
Lv6--730.2 physical damage. 38% chance to paralyze enemy for 4 sec.
Lv7--854.2 physical damage. 41% chance to paralyze enemy for 4 sec.
Lv8--985.8 physical damage. 44% chance to paralyze enemy for 4 sec.
Lv9--1125.0 physical damage. 47% chance to paralyze enemy for 4 sec.
Lv10-1271.8 physical damage. 50% chance to paralyze enemy for 4 sec.
Heaven: Cooldown reduced by 1 sec.
Hell: Chance to paralyze increased to 60%.


Shatter
Lv1--412.3 physical damage and lowering enemy defense by 12% for 10 seconds. Causes berserk.
Lv2--527.1 physical damage and lowering enemy defense by 14% for 10 seconds. Causes berserk.
Lv3--650.9 physical damage and lowering enemy defense by 16% for 10 seconds. Causes berserk.
Lv4--783.7 physical damage and lowering enemy defense by 18% for 10 seconds. Causes berserk.
Lv5--925.5 physical damage and lowering enemy defense by 20% for 10 seconds. Causes berserk.
Lv6--1076.3 physical damage and lowering enemy defense by 22% for 10 seconds. Causes berserk.
Lv7--1236.1 physical damage and lowering enemy defense by 24% for 10 seconds. Causes berserk.
Lv8--1404.9 physical damage and lowering enemy defense by 26% for 10 seconds. Causes berserk.
Lv9--1582.7 physical damage and lowering enemy defense by 28% for 10 seconds. Causes berserk.
Lv10-1769.5 physical damage and lowering enemy defense by 30% for 10 seconds. Causes berserk.
Heaven: Lowers enemy defense by 45%.
Hell: Requires 10 less vit


Defiance
Lv1--attack within 8.4 meters. Does 55% base damage+1275.4 weapon damage+reduce enemy evasion by 23% for 8s
Lv2--attack within 8.8 meters. Does 60% base damage+1423.3 weapon damage+reduce enemy evasion by 26% for 8s
Lv3--attack within 9.2 meters. Does 65% base damage+1577.8 weapon damage+reduce enemy evasion by 29% for 8s
Lv4--attack within 9.6 meters. Does 70% base damage+1738.9 weapon damage+reduce enemy evasion by 32% for 8s
Lv5--attack within 10.0 meters. Does 75% base damage+1906.6 weapon damage+reduce enemy evasion by 35% for 8s
Lv6--attack within 10.4 meters. Does 80% base damage+2080.9 weapon damage+reduce enemy evasion by 38% for 8s
Lv7--attack within 10.8 meters. Does 85% base damage+2261.8 weapon damage+reduce enemy evasion by 41% for 8s
Lv8--attack within 11.2 meters. Does 90% base damage+2449.3 weapon damage+reduce enemy evasion by 44% for 8s
Lv9--attack within 11.6 meters. Does 95% base damage+2643.4 weapon damage+reduce enemy evasion by 47% for 8s
Lv10-attack within 12.0 meters. Does 100% base damage+2844.1 weapon damage+reduce enemy evasion by 50% for 8s
Heaven: Charge time increased by 0.7 sec, skill hits 100%
Hell: Crit rate increased by 35% for 6 sec.

Humanoid Area of Effect Skills (AOE)

Funeral Bell (Attack Enemies in front of you)
Lv1--141.3 physical damage.
Lv2--206.5 physical damage.
Lv3--277.7 physical damage.
Lv4--354.9 physical damage.
Lv5--483.1 physical damage.
Lv6--527.3 physical damage.
Lv7--622.5 physical damage.
Lv8--723.7 physical damage.
Lv9--830.9 physical damage.
Lv10-944.1 physical damage.
Heaven: Area of effect increased by 50%.
Hell: Cooldown reduced by 2 sec.

Flaming Wind
Lv1--8.4 meter line. All enemies suffer 110% physical damage and 764.7 fire damage over 15 seconds.
Lv2--8.8 meter line. All enemies suffer 120% physical damage and 938.8 fire damage over 15 seconds.
Lv3--9.2 meter line. All enemies suffer 130% physical damage and 1125.3 fire damage over 15 seconds.
Lv4--9.6 meter line. All enemies suffer 140% physical damage and 1324.2 fire damage over 15 seconds.
Lv5--10.0 meter line. All enemies suffer 150% physical damage and 1535.5 fire damage over 15 seconds.
Lv6--10.4 meter line. All enemies suffer 160% physical damage and 1759.2 fire damage over 15 seconds.
Lv7--10.8 meter line. All enemies suffer 170% physical damage and 1995.3 fire damage over 15 seconds.
Lv8--11.2 meter line. All enemies suffer 180% physical damage and 2243.8 fire damage over 15 seconds.
Lv9--11.8 meter line. All enemies suffer 190% physical damage and 2504.7 fire damage over 15 seconds.
Lv10-12.0 meter line. All enemies suffer 200% physical damage and 2778.0 fire damage over 15 seconds.
Heaven: +1500 fire damage.
Hell: 25% chance of no vit upon use.

Splitting Earth
Lv1--enemies in a 10 meter radius suffer 699.4 physical damage and are knocked back 6.3 meters.
Lv2--enemies in a 10 meter radius suffer 797.8 physical damage and are knocked back 6.6 meters.
Lv3--enemies in a 10 meter radius suffer 901.2 physical damage and are knocked back 6.9 meters.
Lv4--enemies in a 10 meter radius suffer 1009.6 physical damage and are knocked back 7.2 meters.
Lv5--enemies in a 10 meter radius suffer 1123.0 physical damage and are knocked back 7.5 meters.
Lv6--enemies in a 10 meter radius suffer 1241.4 physical damage and are knocked back 7.8 meters.
Lv7--enemies in a 10 meter radius suffer 1364.8 physical damage and are knocked back 8.1 meters.
Lv8--enemies in a 10 meter radius suffer 1493.2 physical damage and are knocked back 8.4 meters.
Lv9--enemies in a 10 meter radius suffer 1626.6 physical damage and are knocked back 8.7 meters.
Lv10-enemies in a 10 meter radius suffer 1765.0 physical damage and are knocked back 9.0 meters.
Heaven: Cooldown reduced by 2 sec.
Hell: Steals 18 vit on every mob it hits.

Armageddon
Lv1--12 meter radius explosion, 2200 physical damage enemies in range. per 1Hp/Mp spent adds 2.2 additional damage.
Lv2--12 meter radius explosion, 2400 physical damage enemies in range. per 1Hp/Mp spent adds 2.4 additional damage.
Lv3--12 meter radius explosion, 2600 physical damage enemies in range. per 1Hp/Mp spent adds 2.6 additional damage.
Lv4--12 meter radius explosion, 2800 physical damage enemies in range. per 1Hp/Mp spent adds 2.8 additional damage.
Lv5--12 meter radius explosion, 3000 physical damage enemies in range. per 1Hp/Mp spent adds 3.0 additional damage.
Lv6--12 meter radius explosion, 3200 physical damage enemies in range. per 1Hp/Mp spent adds 3.2 additional damage.
Lv7--12 meter radius explosion, 3400 physical damage enemies in range. per 1Hp/Mp spent adds 3.4 additional damage.
Lv8--12 meter radius explosion, 3600 physical damage enemies in range. per 1Hp/Mp spent adds 3.6 additional damage.
Lv9--12 meter radius explosion, 3800 physical damage enemies in range. per 1Hp/Mp spent adds 3.8 additional damage.
Lv10-12 meter radius explosion, 4000 physical damage enemies in range. per 1Hp/Mp spent adds 4.0 additional damage.
Heaven: Hp and Mp spent is reduced by 15%.
Hell: Damage increased by 10%.

Passives and Buffs

Swimming Mastery
Lv1--Movement rate in water is increased by 50%

Bestial Strength
Lv1--increase Hp recovery to +2/second.
Lv2--increase Hp recovery to +4/second.
Lv3--increase Hp recovery to +6/second.
Lv4--increase Hp recovery to +8/second.
Lv5--increase Hp recovery to +10/second.
Lv6--increase Hp recovery to +12/second.
Lv7--increase Hp recovery to +14/second.
Lv8--increase Hp recovery to +16/second.
Lv9--increase Hp recovery to +18/second.
Lv10-increase Hp recovery to +20/second.
Heaven: Mp recovery +10/second.
Hell: Hp recovery +35/second.

Inspire
Lv1--health of character and all allies are increased by 12% for 30 minutes.
Lv2--health of character and all allies are increased by 14% for 30 minutes.
Lv3--health of character and all allies are increased by 16% for 30 minutes.
Lv4--health of character and all allies are increased by 18% for 30 minutes.
Lv5--health of character and all allies are increased by 20% for 30 minutes.
Lv6--health of character and all allies are increased by 22% for 30 minutes.
Lv7--health of character and all allies are increased by 24% for 30 minutes.
Lv8--health of character and all allies are increased by 26% for 30 minutes.
Lv9--health of character and all allies are increased by 28% for 30 minutes.
Lv10-health of character and all allies are increased by 30% for 30 minutes.
Heaven: Duration increased to 60 min.
Hell: Gain 50% more vitality.

Burning Blood
Lv1--Raises to hit rate by 110% for 10 minutes. Lowers maximum and current health by 25%.
Lv2--Raises to hit rate by 120% for 10 minutes. Lowers maximum and current health by 24%.
Lv3--Raises to hit rate by 130% for 10 minutes. Lowers maximum and current health by 23%.
Lv4--Raises to hit rate by 140% for 10 minutes. Lowers maximum and current health by 22%.
Lv5--Raises to hit rate by 150% for 10 minutes. Lowers maximum and current health by 21%.
Lv6--Raises to hit rate by 160% for 10 minutes. Lowers maximum and current health by 20%.
Lv7--Raises to hit rate by 170% for 10 minutes. Lowers maximum and current health by 19%.
Lv8--Raises to hit rate by 180% for 10 minutes. Lowers maximum and current health by 18%.
Lv9--Raises to hit rate by 190% for 10 minutes. Lowers maximum and current health by 17%.
Lv10-Raises to hit rate by 200% for 10 minutes. Lowers maximum and current health by 16%.
Heaven: Health reduction lowered to 10%.
Hell: Increase hit rate by 300%.

Divine Strength
Lv1--+12% additional physical damage for you and allies for 30 minutes.
Lv2--+14% additional physical damage for you and allies for 30 minutes.
Lv3--+16% additional physical damage for you and allies for 30 minutes.
Lv4--+18% additional physical damage for you and allies for 30 minutes.
Lv5--+20% additional physical damage for you and allies for 30 minutes.
Lv6--+22% additional physical damage for you and allies for 30 minutes.
Lv7--+24% additional physical damage for you and allies for 30 minutes.
Lv8--+26% additional physical damage for you and allies for 30 minutes.
Lv9--+28% additional physical damage for you and allies for 30 minutes.
Lv10-+30% additional physical damage for you and allies for 30 minutes.
Heaven: Increase attack by 50%.
Hell: Party member crit rates increased by 5% for 1 min.

Axe and Hammer Mastery
Lv1--All Axes and Hammers attacks gain 6% additional damage.
Lv2--All Axes and Hammers attacks gain 12% additional damage.
Lv3--All Axes and Hammers attacks gain 18% additional damage.
Lv4--All Axes and Hammers attacks gain 24% additional damage.
Lv5--All Axes and Hammers attacks gain 30% additional damage.
Lv6--All Axes and Hammers attacks gain 36% additional damage.
Lv7--All Axes and Hammers attacks gain 42% additional damage.
Lv8--All Axes and Hammers attacks gain 48% additional damage.
Lv9--All Axes and Hammers attacks gain 54% additional damage.
Lv10-All Axes and Hammers attacks gain 60% additional damage.
Heaven: Attack bonus increased by 100%.
Hell: Axes and Hammers attacks have a 2% chance of instant kill.

Bestial Form
Lv1--Gains 15% additional physical defense in Tiger Form.
Lv2--Gains 20% additional physical defense in Tiger Form.
Lv3--Gains 25% additional physical defense in Tiger Form.
Lv4--Gains 30% additional physical defense in Tiger Form.
Lv5--Gains 35% additional physical defense in Tiger Form.
Lv6--Gains 40% additional physical defense in Tiger Form.
Lv7--Gains 45% additional physical defense in Tiger Form.
Lv8--Gains 50% additional physical defense in Tiger Form.
Lv9--Gains 55% additional physical defense in Tiger Form.
Lv10-Gains 60% additional physical defense in Tiger Form.
Heaven: Defense bonus increased to 120%.
Hell: All attacks in beast form have a 2% chance of instant kill.

Bestial Fury
Lv1--every hit received increases vigor by 5 for 15 seconds.
Heaven: Duration increased by 20 sec.
Hell: Gain 8 more vitality with each hit received.

Tiger Skills

Roar of the Tiger
Lv1--maximum health by 10%, movement rate improves by 20%, and all regular attacks suffer a 20% penalty.
Lv2--maximum health by 20%, movement rate improves by 35%, and all regular attacks suffer a 35% penalty.
Lv3--maximum health by 30%, movement rate improves by 50%, and all regular attacks suffer a 50% penalty.
Heaven: Maximum health increased by 40%.
Hell: no Damage Penalty.

Raging Bite
Lv1--Enemy suffers 208.1 damage over 15 seconds.
Lv2--Enemy suffers 342.5 damage over 15 seconds.
Lv3--Enemy suffers 490.3 damage over 15 seconds.
Lv4--Enemy suffers 651.5 damage over 15 seconds.
Lv5--Enemy suffers 826.1 damage over 15 seconds.
Lv6--Enemy suffers 1014.1 damage over 15 seconds.
Lv7--Enemy suffers 1215.5 damage over 15 seconds.
Lv8--Enemy suffers 1430.3 damage over 15 seconds.
Lv9--Enemy suffers 1658.5 damage over 15 seconds.
Lv10-Enemy suffers 1900.1 damage over 15 seconds.
Heaven: Requires 5 less vit.
Hell: Cooldown -0.5 sec.

Wrath of the Tiger
Lv1--cancels opponents' current skill+282.0 physical damage.
Lv2--cancels opponents' current skill+374.9 physical damage.
Lv3--cancels opponents' current skill+475.6 physical damage.
Lv4--cancels opponents' current skill+584.1 physical damage.
Lv5--cancels opponents' current skill+700.4 physical damage.
Lv6--cancels opponents' current skill+824.5 physical damage.
Lv7--cancels opponents' current skill+956.4 physical damage.
Lv8--cancels opponents' current skill+1096.1 physical damage.
Lv9--cancels opponents' current skill+1243.6 physical damage.
Lv10-cancels opponents' current skill+1398.9 physical damage.
Heaven: Damage increased by 800.
Hell: Cooldown reduced by 1 sec.

Tiger's Maw
Lv1--585.1 physical damage+lowers enemy pdef by 23% for 10 seconds. Causes berserk.
Lv2--718.5 physical damage+lowers enemy pdef by 26% for 10 seconds. Causes berserk.
Lv3--861.5 physical damage+lowers enemy pdef by 29% for 10 seconds. Causes berserk.
Lv4--1014.1 physical damage+lowers enemy pdef by 32% for 10 seconds. Causes berserk.
Lv5--1176.3 physical damage+lowers enemy pdef by 35% for 10 seconds. Causes berserk.
Lv6--1348.1 physical damage+lowers enemy pdef by 38% for 10 seconds. Causes berserk.
Lv7--1529.1 physical damage+lowers enemy pdef by 41% for 10 seconds. Causes berserk.
Lv8--1720.5 physical damage+lowers enemy pdef by 44% for 10 seconds. Causes berserk.
Lv9--1921.1 physical damage+lowers enemy pdef by 47% for 10 seconds. Causes berserk.
Lv10-2131.3 physical damage+lowers enemy pdef by 50% for 10 seconds. Causes berserk.
Heaven: 25% chance that no vit, instead you gain 35 vitality.
Hell: Shatter duration increased by 5 sec.

Turbulent Seas
Lv1--4.2 meter radius. Does 581.9 physical damage, for 4.4 seconds and the enemy will be slowed by 50%.
Lv2--4.4 meter radius. Does 663.8 physical damage, for 4.8 seconds and the enemy will be slowed by 50%.
Lv3--4.6 meter radius. Does 749.9 physical damage, for 5.2 seconds and the enemy will be slowed by 50%.
Lv4--4.8 meter radius. Does 840.2 physical damage, for 5.6 seconds and the enemy will be slowed by 50%.
Lv5--5.0 meter radius. Does 934.7 physical damage, for 6.0 seconds and the enemy will be slowed by 50%.
Lv6--5.2 meter radius. Does 1033.4 physical damage, for 6.4 seconds and the enemy will be slowed by 50%.
Lv7--5.4 meter radius. Does 1136.3 physical damage, for 6.8 seconds and the enemy will be slowed by 50%.
Lv8--5.6 meter radius. Does 1243.4 physical damage, for 7.2 seconds and the enemy will be slowed by 50%.
Lv9--5.8 meter radius. Does 1354.7 physical damage, for 7.6 seconds and the enemy will be slowed by 50%.
Lv10-6.0 meter radius. Does 1470.2 physical damage, for 8.0 seconds and the enemy will be slowed by 50%.
Heaven: Slow increased to 65%.
Hell: 25% chance of causing paralysis for 4 sec.

Sundering Heaven (12 meter radius)
Lv1--110% physical damage and 4993.7 additional bleed damage. Damage done is converted into health, gaining 2100 health for 30 seconds.
Lv2--120% physical damage and 5363.4 additional bleed damage. Damage done is converted into health, gaining 2400 health for 30 seconds.
Lv3--130% physical damage and 5744.3 additional bleed damage. Damage done is converted into health, gaining 2700 health for 30 seconds.
Lv4--140% physical damage and 6136.4 additional bleed damage. Damage done is converted into health, gaining 3000 health for 30 seconds.
Lv5--150% physical damage and 6539.7 additional bleed damage. Damage done is converted into health, gaining 3300 health for 30 seconds.
Lv6--160% physical damage and 6954.2 additional bleed damage. Damage done is converted into health, gaining 3600 health for 30 seconds.
Lv7--170% physical damage and 7379.9 additional bleed damage. Damage done is converted into health, gaining 3900 health for 30 seconds.
Lv8--180% physical damage and 7816.8 additional bleed damage. Damage done is converted into health, gaining 4200 health for 30 seconds.
Lv9--190% physical damage and 8264.9 additional bleed damage. Damage done is converted into health, gaining 4500 health for 30 seconds.
Lv10-200% physical damage and 8724.2 additional bleed damage. Damage done is converted into health, gaining 4800 health for 30 seconds.
Heaven: Amount of health gained set to 6666.
Hell: All attacks become criticals for 5 sec. Amount of health gained set to 4000.

Tiger Buff Skills

Poison Fangs
Lv1--regular attacks in animal form cause additional 12% wood damage for 15 minutes.
Lv2--regular attacks in animal form cause additional 14% wood damage for 15 minutes.
Lv3--regular attacks in animal form cause additional 16% wood damage for 15 minutes.
Lv4--regular attacks in animal form cause additional 18% wood damage for 15 minutes.
Lv5--regular attacks in animal form cause additional 20% wood damage for 15 minutes.
Lv6--regular attacks in animal form cause additional 22% wood damage for 15 minutes.
Lv7--regular attacks in animal form cause additional 24% wood damage for 15 minutes.
Lv8--regular attacks in animal form cause additional 26% wood damage for 15 minutes.
Lv9--regular attacks in animal form cause additional 28% wood damage for 15 minutes.
Lv10-regular attacks in animal form cause additional 30% wood damage for 15 minutes.
Heaven: Duration increased to 30 min.
Hell: Additional wood damage increased by 50%.

Tiger's Challenge
Lv1--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv2--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv3--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv4--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv5--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv6--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv7--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv8--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv9--forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Lv10-forces all enemies in a 12 meter radius to attack him. Greater effect at higher levels.
Heaven: Defense of enemies in the area is reduced by 30% for 10 sec.
Hell: 100% of all physical damage is reflected for 10 sec.

Tiger's Presence (12 meter radius)
Lv1--reduce attack power and speed by 12% and slows by 23% for 10 sec.
Lv2--reduce attack power and speed by 14% and slows by 26% for 10 sec.
Lv3--reduce attack power and speed by 16% and slows by 29% for 10 sec.
Lv4--reduce attack power and speed by 18% and slows by 32% for 10 sec.
Lv5--reduce attack power and speed by 20% and slows by 35% for 10 sec.
Lv6--reduce attack power and speed by 22% and slows by 38% for 10 sec.
Lv7--reduce attack power and speed by 24% and slows by 41% for 10 sec.
Lv8--reduce attack power and speed by 26% and slows by 44% for 10 sec.
Lv9--reduce attack power and speed by 28% and slows by 47% for 10 sec.
Lv10-reduce attack power and speed by 30% and slows by 50% for 10 sec.
Heaven: 33% chance to paralyze all enemies for 3 sec.
Hell: 20% chance to stun all enemies for 3 sec.

Veil of Shadow
Lv1--reduces all damage by 90% for 20 sec. Speed is reduced by 50%.


I do not take credit for this.I do not know how accurate it is but was very detailed so i thought i would share the find. Dancing

Credits to:
Lotus - www.clan-lotus.co.nr
Holy Order of Light - www.holy-order.org
Perfect World intl. - www.perfectworld.cc


Maybe there is something that u need to find out is the price for a lvl 12 soulstone.
it cost billions ingame coins
yao shoes
Posted: Friday, December 28, 2007 1:26:54 PM
Rank: Peasant
Groups: Member

Joined: 12/28/2007
Posts: 10
Location: usa
yes.. stones will cost us fortunes... well its kinda weird but you have to buy those in order for your character to be good at his lvl.. am I right???
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